Thursday, June 19, 2014

PREFERENCES 2 FOR 4.6.5

Firestorm Preferences set 2 class based on the 4.6.5 release.
This material covers some of our Preferences. In particular we will cover the Graphics, Network & Cache and Backup tabs

CTRL-P or Avatar Menu > Preferences will open the preferences.


****Graphics Tab

First a comment. People often ask what are the best graphics settings to use. There is no one answer as the better you make SL look, the slower (worse performance) it will be. What matters is what works best for you.

**General sub-tab

Quality and speed: Allows you to adjust the graphics quality (lower is faster). Many options are changed based on this setting.
This slider has 7 presets from Low to Ultra. The lower the settings the better your performance should be.

The reset button will put all graphics settings to default for your computer.

Fullscreen Mode: Enable this if you want to run Firestorm in fullscreen mode, as opposed to windowed.

Shaders

Transparent water: Allows water to look transparent instead of opaque.

Bump mapping and shiny: Enables the rendering of shiny and bump mapped surfaces.

Local Lights: Globally enables/disables local lights.

Basic shaders: Allows rendering of high-quality water, basic lighting, and other graphical effects.

Atmospheric shaders: Enables advanced atmospheric and lighting effects.

Advanced Lighting Model: Check this to enable Materials as well as to be able to enable shadows

Ambient occlusion: Checking this enables more realistic shadows if you have them enabled.. Requires Advanced Lighting Model enabled.

Shadows: Lets you choose what light sources cause shadows (this is intended as a quick toggle if the Advanced Lighting Model option above is enabled).
none
sun/moon
sun/moon and projectors
Note that having shadows enabled will cause lower performance and may cause instability.

Water Reflections: Allows water to reflect
Minimal
Terrain and Trees
All static objects
All avatars and objects.
Everything

Point Lighting: Changes the degree of local lighting, your options are,
Full
Reduced
Sun/moon only
This is intended as a quick toggle if the Local Lights check box is enabled.

Draw distance: Affects how far out from your viewpoint objects will be rendered in the scene.

Max particle count: Sets the maximum number of particles you are able to see on your screen at once.

Max # of non-impostor avatars: Sets the number of avatars that will be fully rendered in 3D

Post process quality: Determines the resolution with which glow is rendered. A lower setting will cause glow to look slightly pixelated.

Avatar Physics: Affects the detail of avatar physics. Set to 0 to disable avatar physics entirely.

Level of Detail (LOD) Distance Factors:

We generally suggest leaving the LOD settings at the default level.

Objects & Sculpts: Determines the amount of detail the viewer will use in rendering object shapes. Corresponds to the RenderVolumeLOD debug setting.
A lower setting causes objects to appear more angular and polygonal, while too high can cause small prims to vanish.

Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.

Trees: Determines the amount of detail the viewer will use in rendering (Linden) trees and plants.

Avatars: Determines the amount of detail the viewer will use in rendering avatar shapes.

Terrain: Determines the amount of detail the viewer will use in rendering terrain.

Sky: Determines the amount of detail the viewer will use in rendering the sky.

Avatar Rendering:

Avatar Impostors: Allows far-away avatars to be rendered as two-dimensional images in order to improve your frame rate in crowded areas. Recommended.

Hardware skinning: This allows some aspects of avatar rendering to be handled by your graphics card to improve performance. We suggest enabling this if you are using a discrete graphics card, not with on-board graphics.

Avatar cloth: Allows the rendering of flexible cloth on avatar clothing, such as shirts and flared pants.

Terrain Detail: Choose the amount of terrain detail you would like to see. Setting this option to Low replaces the ground texture with a low-resolution ground texture.

Below that there are three more buttons. Apply to apply settings, OK to accept changes and close Preferences and Cancel to cancel.


**Hardware Settings sub-tab

Anisotropic Filtering: Enables anisotropic filtering to improve texture quality. This setting may reduce your viewer's performance. For more information see http://en.wikipedia.org/wiki/Anisotropic_filtering

Enable OpenGL Vertex Buffer Objects: VBO on modern hardware gives a performance gain. However, older hardware often has poor implementation of VBOs, and the viewer may become unstable with it enabled.
Some users benefit from having this on, others do not.

Enable Streamed VBOs: Allows the use of streamed VBO as well as static. Only works if you have VBO enabled. If you are having performance issues disable this first to see if it helps before trying turning VBO off entirely.
For information on what VBO is, see http://en.wikipedia.org/wiki/Vertex_Buffer_Object

Enable Lossy Texture Compression (requires restart) Enables the S3TC texture compression. Not recommended for everyday use.

Antialiasing: Smooths jagged edges. More information at http://wiki.secondlife.com/wiki/Antialiasing
Choose the level of antialiasing the viewer will use. This requires a restart if it is being switched from "none" to any other setting.

Gamma: Affects the brightness on your screen.Only used when you have Basic Shaders disabled. Otherwise use the Scene Gamma control in the world menu > environment editor > edit sky preset > lighting tab.

Viewer Texture Memory Buffer (MB): This is the amount of video memory the viewer will use. By default, it is set to the size of your graphics card's memory, to a maximum of 512.
Lowering this value may resolve certain texture corruption and performance issues. Under normal circumstances you should not alter this setting.

Fog Distance Ratio: Determines how far away Second Life's fog effect begins. Lower values = closer fog. Only used when you have Basic Shaders disabled.
If Basic Shaders are enabled, this effect is handled by the Distance Multiplier control in the World menu > Environment Editor > Edit Sky Preset > Atmosphere


**Rendering sub-tab

World Updating

Freeze updates to World (pause everything): This suspends rendering. Useful for picture taking, if you wish to capture a specific scene that might otherwise change while you are preparing.

Texture Rendering

Use HTTP Textures: Uses the HTTP protocol to fetch textures as opposed to the older UDP. Some users benefit from having this on, others do not. Some have much higher rates of bake fail and/or textures which never fully render when this is enabled.

Max Texture Quality Level: If you have a poor connection, you may wish to reduce the level of texture detail. This can be set to Normal, Low or None. We suggest leaving this at normal.

Alpha Mask Rendering: These options control when alpha masking should be used in an attempt to mitigate the well known alpha sorting issue, in which prims behind other prims may appear to flicker in front.
Please note that enabling this can have side effects of its own, such as objects not rendering at all. The two options are:

Render alpha masks when “Advanced Lighting Model” is not enabled

Render alpha masks when “Advanced Lighting Model” is enabled

Miscellaneous Rendering

Enable rendering of screen space reflections This produces simple reflections on surfaces that are set to shiny.

Render Glow: Enables or disables glow

Strength (slider): Lets you select the level or strength of the glow.

Show avatars that haven't finished loading: Equivalent to the debug setting RenderUnloadedAvatar.
Note that this is not a solution to a bake fail, as it doesn't actually fix anything; it merely forces the viewer to display whatever it happens to have managed to load.

Limit Framerate: Yield some time to the local host if a threshold framerate is reached. The framerate limit is set with the slider to the right

Time to delay while pre-caching before showing world: Allows the world to start caching before it is shown, at login.

Quality of the shadows: Adjusts the quality of shadows.

Scale of Terrain Texture Rendering (requires restart): Indicates the scale of terrain textures, with lower values being more compressed textures.


**Depth of Field sub-tab

These options are really only good for photographers in SL. Not something to have enabled normally.

Enable Depth of Field: checking this will enable DOF

You can adjust the following settings to very loosely mimic RL camera effects:
Camera F Number
Camera Focal Length mm
Camera FOV degs
Camera Aspect Ratio
DOF Focus Transition Time
DOF Rendering quality


****Network & Cache Tab

Maximum Bandwidth: Sets the maximum bandwidth the viewer will pull. Please see http://wiki.phoenixviewer.com/doku.php?id=fs_speedtest for detailed instructions on setting this.

The following is what we generally recommend as maximums.
Any type of wireless (this includes a home wireless connection, i.e., using a wireless modem/router): 500
Hardwired DSL: 1000
Anything faster (again hardwired): 1500

Custom Port: Allows you to set a custom port if needed

Cache Size: Determines the maximum cache size; set this is high as possible, based on the free space on your hard drive.

The Clear Inventory Cache Button will clear your inventory cache on the next relog.

The File Locations in this section have one or more buttons that do the following.
Open: Will open the folder specified on your computer.
Set: Will allow you to set a custom location (if applicable).
Reset: Will reset the location to its default location.

Cache Location: Shows the location of the cache.

The Clear Cache Button will clear cache on the next relog.

Only clear cache if you absolutely have to.
Please see http://wiki.phoenixviewer.com/cache for more information.

Sound Cache Location: Shows the location of the sound cache.

Don't delete unpacked DSF (sound) cache files when logging out: This may improve experience with playing inworld sounds but will likely fill your cache directory very quickly and does not adhere to the max cache setting, resulting in excessive disc space usage.

Conversation logs and transcripts location: Shows the location of your chat transcripts and logs. (Chat logging is enabled in the Privacy tab.)

Open Crash Logs Button: Will open the folder that the log files are in.

Open Settings Folder Button: Will open the folder that the settings files are in.

Web browser: Allows you to use either your default browser or built-in browser.

Maximum number of web browser windows: Choose the maximum number of web browser windows that will open.

Clear browser cache: Clears cache and cookies of the internal browser

The following are enabled by default: Turning any of them off may cause search, media, etc, to not work.
Enable plugins
Accept Cookies
Enable Javascript

Enable media browser pop-ups is disabled by default:

Proxy Settings

Adjust Proxy Settings (button): Opens the Proxy settings window where you can set up a proxy if you need to.


****Backup Tab

Backup Path shows the path to the backup folder, assuming you have set one

Set (button) Clicking this opens a window where you point to the folder for your backups. We do recommend creating a folder just for the backups.

Settings groups to be restored (backup will always save all)

Global Files are files that affect all accounts that logs in on your computer.

Per Account Files are files that affect a single account.

Folders This includes custom selection beams, windlight, and so on

To select all of the available settings for restoring, click the Select All button;

Deselect All unchecks all of them, allowing manual selection of just some.

Restore global settings Enables restoring the selected global settings

Restore per account settings Enables restoring the selected per account settings, you will need to restore for each account that logs in on your computer.

Backup Settings (button) Clicking this will backup all your settings

Restore Settings (button) Clicking this will restore the settings chosen above in this window and prompt you to restart the viewer

PREFERNCES 3 FOR 4.6.5

Firestorm Preferences set 3 class based on the 4.6.5 release

This material covers some of our Preferences. In particular we will cover the Move & View, Advanced, and Firestorm tabs.

CTRL-P or Avatar Menu > Preferences will open the preferences.


****Move & View Tab
**View sub-tab

View angle: Affects the camera field of view.

Distance: Changes the distance that camera view follows your avatar.

Transition Time: This affects the speed at which your camera will reset when returning to your avatar after camming out.

Smoothing: Smooths camera position over time

Disable camera constraints: Allows you to move your camera further away from your avatar. This is the same as in the Advanced menu Disable camera constraints.

Don't use the mouse wheel to control zoom level of the camera: will disable zooming using the mouse wheel

Automatically pose avatar during (select one or more)

Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
Appearance (set by default): When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs.
Deselect this to leave the camera where it is as well as to not "assume the position" while in appearance.

Add additional lighting: Check this for the extra lighting effect when in appearance. Requires the automatically pose appearance option enabled..

Enable Mouselook functionality : Check this to enable using Mouselook. If it is disabled you cannot get into mouselook.

Show avatar in Mouselook: Will allow you to see yourself when in Mouselook -- not the entire avatar, but looking down you would see your feet.

Show user interface in Mouselook: Will allow you to see the user interface when in Mouselook

Enable Context Menus in Mouselook,: If you enable this, you will be able to open the pie/context menu using Alt Right click.

Show Mouselook Instructions: Will show the “Press Esc to exit Mouselook” message when you enter mouselook.

Show Mouselook Crosshairs: Will show the Crosshairs when in Mouselook

Enable combat features: Enables IFF (Identification Friend or Foe).

Draw target markers: Draws arrows pointing to friend/foe avatars.

Range: Max range for the above.

Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther when you move the mouse, with the same amount of mouse movement.

Invert: Makes your mouse work backward in terms of up-and-down movement.


**Movement sub-tab

Arrow keys always move me: The arrow keys move your avatar.

Use AZERTY keyboard layout: Uses a keyboard layout suitable for keyboards with AZERTY layout. This setting requires a restart.

Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.

Fly/Land on holding up/down: Allows holding the up or down button to fly/land.

Enable crouch toggle mode: If enabled, your avatar will be able to remain in a crouch position while walking without you holding down Pg Down.

Play sound effect when teleporting: Allows you to hear the teleport sound effect.

Always fly after teleporting: will put your avatar in fly mode on a teleport.

Hold jump or crouch key to start or stop flying: Allows holding the jump or crouch key to fly/land.

If movelock built into LSL bridge is is active,,,,

Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.

Lock and unlock position after stopping or starting movement: With this enabled you can move with the movelock enabled.

Single click on land: Clicking a spot on the ground can either do nothing or cause you to walk to that spot.

Double click on land: Double clicking a spot on the ground can
Do nothing
Cause you to walk to that spot
Teleport you to that spot.

Joystick Configuration: Opens a window where you can change settings for other input devices.


**Firestorm sub-tab

Camera Options

Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.

Reset camera position after teleport (within a region): Will reset to behind the avatar on teleporting.

Reset camera position on avatar movement: will reset your camera when your avatar moves

Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.

Turn avatar towards camera direction on reset view: when resetting your camera after camming out this will turn your avatar to face the direction your camera is facing.

Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall.
Disabled your point of view would be over your head, and you see inside.

Show the default camera controls minifloater always as opaque: when enabled the camera controls floater to always be opaque

Minimap options

Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.

Double click on Mini map: This dropdown lets you choose what double clicking on the mini map does. It can do nothing, open the world map or teleport you.

Pick scale Controls the radius of the pick range on the minimap.

World Map Options

Filter duplicate landmarks on World Map: If enabled, duplicate landmarks are filtered out of the Landmarks dropdown menu on the world map.

Show additional region information on World Map: Adds the region's maturity rating and the number of people on it to the World Map.

Show grid coordinates on the World Map: Will add the grid coordinates of the region to the world map

Notify if the simulator version changes while changing the region: Displays a notice if the simulator version changes during a teleport or while crossing a region.

Show simulator channel in status bar: Shows the current simulator channel in the V1-like status bar.

Turn avatar around when walking backwards: When you walk backwards this will turn the avatar around so it looks like it is walking forward.

Turn avatar towards a selected object: when disabled you should not turn to face an object when you select it.


****Advanced Tab

Allow Multiple Viewers (May reduce stability and performance): Allows you to run multiple instances of Firestorm. Note that having multiple account logged in will affect performance.

Allow login to other grids (Not all grids will support Firestorm): This enables the grid manager on the login screen. Needed to login to the SL beta grid.

Show Advanced Menu (Use at own risk!): Adds the Advanced menu to the top (menu) bar.

Show Developer Menu (Use at own risk!): Adds the Develop menu to the top (menu) bar.

Amount of time, in milliseconds, to yeild every frame to other applications when Firestorm is not the foreground window Default: 40; 1 second = 1000 milliseconds.

Reset All Settings (button): Clicking this will reset most of your settings to default.


****Firestorm Tab
**General sub-tab

Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart)

Enable double click teleports on the world map: Allows you to double click on the world map to teleport.

Disable Teleport beacons: Hides the beacons you see when you TP.

Disable Teleport Screens: Disables the black teleport screen during all teleports. This will allow you to still IM while waiting to see if the TP goes through

Disable Login Progress Screens: Disables the black login progress screen.

Disable Logout Progress Screens: Disables the black logout progress screen.

Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.

Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group members.
When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land.

Sort contact list by username even when display names are shown: Allows the contact list to be sorted by user name instead of display names even with display names chosen in preferences. (Leave disabled if you have display names disabled.)

Render blocked avatars as particle cloud: Will render muted avatars as clouds.

Hide empty system folders in inventory: this will hide any system folders you have that are empty.

Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.

Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Deactivate tracking beacon when reaching the targeted avatar (<= 3 m): Normally, a tracking beacon (such as one set via map will vanish once get get within 3m of it, with this disabled, the beacon will remain visible until clicked. Create particle effects when scripts communicate: If enabled, scripted objects display swirling particle lights when the scripts communicate. Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window. Enable progressive draw distance stepping :This works by dropping your draw distance as soon as you arrive, and then gradually increasing it. The slider controls the time between "steps". Enable LSL-Client Bridge: Enables the Firestorm bridge. Recommended. See http://wiki.phoenixviewer.com/doku.php?id=fs_bridge for more on what the bridge is and what it does. Enable Bridge Flight Assist: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other script flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.) **Protection sub-tab Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this is you want to avoid accidentally sitting on such objects. Note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu. Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map when clicked, for teleporting. Enable this if you wish to allow this feature. Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object can retain permission to animate your avatar indefinitely Never (original behavior): Objects can retain permission to always animate your avatar. Revoke on SIT: Revokes permission when you sit on the object. Revoke on STAND: Revokes permission when you stand up from sitting on the object. This is the recommended setting. Revoke on SIT and STAND: Revokes permission when you either sit or stand. Texture Lag Protection Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects. Threshold: sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either. Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks Max lines in a single message: This limits the number of lines of text that will not be blocked. Over this number will be "blocked". Max events from same source: Indicates the maximum number of events that can be received from a single source in 2 seconds before the source is blocked. Sound play requests multiplier: If a script sends more than 2*(this number) requests within 2 seconds to play a sound it gets blocked. Sound preload requests multiplier: If a script sends more than 2*(this number) requests within 2 seconds to preload a sound it gets blocked. Unblock all spam sources: This will unblock all "blocked" spam sources. Remove "Block" button from script dialogs: Will remove the block option on script dialogs Remove “Join” button from group invitations when joining costs a fee: As the name suggests. Helps avoid paying money to join a group when you may not have intended to. Notify about items from objects coming in to fast: Will show notifications about throttled incoming object offers from objects. Notify about items from other residents coming in too fast: Will show notifications about throttled incoming object offers from avatars. Incoming object offers throttle threshold (slider): The number of objects offered within a second duration before throttling starts. **Avatar sub-tab Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on. Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor. Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor. Don't send avatar physics to server (old V1 client compatibility): If you don't want others to see your Avatar Physics movement but wish to see it on yourself and others enable this. NOTE this allows people on viewers that do not have the avatar physics to see you properly. Selection beam particle effects Beam updates/sec: Controls how many particles the stream uses. Scale: Width of beam particle effect. Enable selection beam: Disable/enable the display of the particle beam. Send selection data to chat: Allows scripts to do funky things with particles. **CmdLine1 sub-tab Enable usage of chat bar as a command line: If this is enabled, all the commands given below will be available for use. All of the commands can be changed from the supplied defaults. **CmdLine2 sub-tab That is all we will say about these tabs for now as we have it covered in our Odds and Ends II class. **Windlight sub-tab Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP or move into a region that has region-level windlight settings. This is the same as top menu bar → World → Environment Editor → Environment Settings → Always use parcel/region settings. Disable this to stop the WL setting from changing when you move through SL. Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings. Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings. Firestorm WL Share Use Firestorm Parcel Windlight sharing (Experimental): Enables parcel level windlight sharing. Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friend's land if set. Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set. Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner. Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings. Crossfading duration (seconds) lets you set the time it takes to crossfade. Cloud texture (restart recommended): allows the use of alternate cloud textures rather than the default LL texture. **Build 1 sub-tab Default Object Size Allows you to change parameters of your prim when it is first rezzed. x/y/z Size: Sets the size of the prim, in meters. Settings Here you can set the prim to Phantom, Physical or Temporary as well as choose the material. Texture Here you can choose the default texture, color, alpha, glow and enable fullbright for prims you create. You can also use the dropdown menu to set the "shine" level. Permissions This lets you set the default permissions for the prim, these also apply to your uploads. Pivot Point Axis on root prim : Moves the axis from the center of the object to the center of the root prim. You can change the pivot point of an object using the x,y and z Values are percent: When enabled the values are percentages. Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled: Script optimizer: : Enables the script optimizer Switch() statement: : Enables Switch/case statements. Lazy lists: Enables Lazy lists. #includes from local disk: Allows the use of the #include directive. Preprocessor include path You can find more info at http://wiki.phoenixviewer.com/fs_preprocessor **Build 2 sub-tab Enable highlighting of selected prims: Shows the highlight outline on prims you select. Deselecting this can increase viewer performance when several prims are selected. Limit select distance (meters): Allows you to adjust Limit drag distance (meters): If enabled, you won't be able to move objects over a distance greater than the limit set here, Constrain rotations to multiples of degrees when not using "snap to grid": Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled. Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. Not Recommended. Using the new method, you click “For sale”, specify the price, then click Apply. This safeguards against an object being purchased for the default L$10 while you are setting the correct price. Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2. Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually. Use Ctrl + mouse to grab and manipulate objects With this enabled pressing Control while left clicking an object, will allow you to move it in-world. Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify. Preview animations on own avatar during upload:When enabled animations will be played in preview on your avatar when uploading them.

PREFERENCES 4 FOR 4.6.5

Firestorm Preferences set 4 class material based on the 4.6.5 release

This material covers some of our Preferences. In particular we will cover the Colors, Dialog Alerts, User Interface, Skins, Sound & Media and Crash Reports tabs.

CTRL-P or Avatar Menu > Preferences will open the preferences.


****Colors Tab

**Chat Color sub tab

Click on the color boxes to choose custom colors.

Most of the choices are obvious while some may not be.

"System" applies to messages from SL, "Others" refers to other avatars' text, "Objects" is text from objects such as a notecard reader.

"Direct" applies to Object-generated text that is only visible to you, and Owner applies to Object-generated text from objects you own that is only visible to you.

"Chat Headers" are the names you see in chat.

Color IM/Group chat distinctly in console: Enable this if you want to set a different color for IM and group chat displayed in chat console (console is the lower left area of the screen, where local chat is shown).


**Name Tags sub tab

Here you can customize the colors for your tag, friends tags, Lindens tags as well as for any avatars you have muted.

Then there are the Match and Mismatch choices, if the avatars display name matches the username it's match, if not, it's mismatch.

Color usernames distinctly: Allows you to see usernames in a different color; assumes you have display and usernames enabled.
When enabled you will see the box to choose the custom color.

Color friends name tags distinctly > Applies the color setting above to friends.

Name Tag/Bubble Chat

Color (box): Here you can select the background color to be used for name tags, bubble chat and console chat.

Name Tag Opacity > sets the opacity of the background for name tags.

Name Tag Z-offset correction > Allows you to adjust the position of name tags.

Show distance in name tag > will add the distance an avatar is from you to their name tag.

Color nametags based on distance > allows you to show colored tags for avatars in whisper range, chat range, shout range and beyond shout range, as well as choose those colors.
When enabled you will see the boxes to choose custom colors.


**Minimap sub tab

Background Opacity: Allows you to change the opacity of the minimap background,

Pick Radius: Here, you can vary the color, opacity and size of the “pick circle”, which is displayed under the cursor crosshair .

Minimap dots > lets you assign colors for yourself, others, friends, Lindens as well as avatars you have muted.

Display a ring on the Minimap indicating local chat range > When enabled you can choose the colors to use on the minimap rings that indicate local chat and shout range.


**Miscellaneous sub tab

Selection Effects (particle beam) Lets you choose the color of your selection beam.

Script Dialog F/B: lets you choose the colors for foreground.and background of script dialogs

Floating Window Opacity > The farther left the sliders, the more transparent the floaters will be.

You can adjust for both active and inactive windows.

Console opacity > lets you adjust the opacity of the background for the console (on screen chat, not in a window)

Always show script dialogs on an opaque background > Enabled, this displays script dialogs as opaque windows; with this disabled, their transparency is determined by the Active/Inactive Floating Window Opacity.

Always show group notices on an opaque background > Should display group notices on opaque background; may be subject to skin variation.

Override pie menu background color and opacity: Allows you to customize the color, Opacity and Fade out of the pie menu. The options will only show if this is enabled.


****Notifications Tab

**Notifications sub-tab

Notify me: Here you can enable or disable:

When I spend or get L$: Enable this to show transaction info.

Report L$ transactions in nearby chat instead of toasts: Does exactly that.

When I am charged for an upload: Will show, or hide notices about uploads you pay for

When a Landmark has been created: When enabled, you will be notified when you make a new landmark.

When someone changes their display name: will show when someone changes their display name

When I have script errors in:
Nearby Chat
Separate window

When my friends log in or out:
As toasts: Displays a toast when people on your friends list log in or out.
In nearby chat and console: To have it show in local chat console and nearby chat instead.
In nearby chat only: This has the notifications show only in nearby chat. (Only available when the previous option is enabled.)

Play a sound when my friends:
Log in
Log out

When the region's total script count changes: Displays a message if the total number of scripts in a region suddenly jumps (up or down).

Threshold: You can indicate the size of the jump needed for it to be reported. If the script count change is less than the value here, you will not be notified.

Report collision notifications in nearby chat does just that.

Report collision notifications to scripts on channel will send the notifications on a channel of your choice.

Flash the app icon when receiving a message and Firestorm is not in focus: With this enabled, you get a visual notification if you get message.

Flash the app icon when receiving a script dialog and Firestorm is not in focus: With this enabled, you get a visual notification if you get a scripted popup in the viewer.

Disable 'object has been returned to your inventory' notifications: Enable if you do not wish to be informed when objects are returned to you.

Enable Growl Notifications:Allows the use of Growl

Enable Growl even if Firestorm is active: lets Growl remain active even with Firestorm in focus.
Both these option will be greyed out if you do not have growl installed.



**Alerts sub tab

Always Show and Never Show popup options
(unlike in V1 where you had to disable all of the popups to enable only what you want, here in FS you can disable only the ones you want to disable and enable only the ones you want to enable one at a time)


****User Interface

**General Tab sub-tab

UI Scaling (may have side effects): Adjust the slider to choose the UI size.
NOTE that too high may mean you cannot see all of your UI. This may also “break” some UI elements.

Hover Tips: This allows you to set what hover tips, if any, you see. Your options are:

Show Hover Tips: Hover Tips (set this first): you need this enabled to show any hovertips.

on All Objects

on Land

Hovertip Trigger Delays: Allows you to choose how long your mouse has to hover over something before you get a hovertip. You can set individual times for Tooltips, Avatars and objects.

Show extended information in hovertips (classic Phoenix style) adds more info to the hovertips

Show avatar group titles in hovertips does just that.

Use Pie Menu: Allows you to have pie menus (on by default)

Show lag meter: Enable this if you want to display a small performance meter in the upper right corner of the menu bar. The left bar shows packet loss , the right bandwidth being used, both real time numbers.

Show Media Controls in the top menu: allows you to show or hide the media controls on the menubar.

Use stand-alone windows for

Group profiles: If enabled, group profile windows will open in separate windows; if disabled, they will open in the same window, with the second opened replacing the first.

Teleport history: if enabled, teleport history will open in a window separate from the landmarks window.

Block/mute list: Keeps the list of blocked residents separate from the people panel.

Landmarks, place details and teleport history details: Similar to the above, but keeps each type of “location” window separate, rather than grouping onto a single window.

Extend teleport history by

Position
Date
Enable these options to record additional information in your teleport history.

Script dialogs per object: Controls how script dialogs from the same object are handled

One dialog per object,
One per object & channel
Unconstrained

Script Dialogs Position: Allows you to choose where your svript dialogs show on your screen. Your options are
Importing old value
Docked to chiclet
Top Left
Top Right
Bottom Left
Bottom Right

Animate Script Dialogs: Enable this to replicate old style (V1) behavior when opening script dialogs. Only works if they open at the top of the screen.

Group Notices and chiclets in Top Right again does just as it says.

Hide group and IM chat chiclets: allows you to hide the IM and group chat chiclets.

Flashing IM tabs Override: Allows you to fine-tune how long and fast the IM tabs flash

Number of times buttons flash
Rate button flashes at (Hz)


**Toasts sub tab

Notification Display Settings (popups, console, toasts): This is where you can fine-tune the way your “Toasts” look and act

Space between lowest Toast and bottom
Notification Toast life(seconds)
Tip Toast life
Nearby chat Toast life
Nearby chat Toast z-offset
Nearby chat Toast fade time
Startup toast life
Normal Toast fade time
Gap between Toasts
Height of Overflow Toast
Width of Nearby Chat Toast

Show toasts in front of other windows: will do just that.

Use new region restart notification: Enable this to use the new system for region restart notifications, which can include a distinctive sound and screen shake.
The alert sound feature can be enabled/disabled in Preferences → Sound & Media -> UI Sounds 3.

Don't shake my screen when the region restart alert message is shown: Check this to disable the screen shake feature.


**Font sub-tab

Font Scheme: Allows you to choose one of the following fonts from the drop down menu

Deja Vu
Droid
Dyslexia
Liberation
Mobi
Roboto
Ubuntu

You can see samples of each font here: http://wiki.phoenixviewer.com/doku.php?id=preferences_ui_extras_tab

Font Size Adjustment: Lets you change the size of the font. NOTE default 0.0. Larger values may not work well; requires restart.

Chat Line spacing: Spacing between lines of text.

Folder Item Height: Height of items in inventory.


****Skins Tab

This is where you can choose the skin and color scheme you want to use.

Please note that there are differences in layout and icons with different skins. Screenshots of the skins, as well as a list of the differences, are available on our wiki at http://wiki.phoenixviewer.com/doku.php?id=preferences_skins_tab


The Ansastorm skin has three color schemes.

The Firestorm skin has four color schemes

Latency has just the one scheme.

MetaharperModern has three color schemes.

The Starlight skin has six color schemes,

The starlight CUI skin has two color schemes. That said these are the two most customisable schemes available as you get to choose the colors you see.

The Vintage skin only has the classic color scheme.is designed to look and feel as close as possible to the original Phoenix skin.

Reset the toolbars to the skins preferred layout when changing skins : will reset your toolbar choices to the defaults for whatever skin you select,

I would not recommend it unless you do not customise your toolbar layout as you would have to do it all over again.

For more information on the skin options please either see the wiki or come out to a skins class.


****Sound & Media Tab

**General sub-tab

There are several volume sliders available here so you can customize the levels for each. Note that the master volume slider affects ALL volume.

Mute when minimized: Checking this will mute all sounds when you minimize the viewer.

You can enable/disable Streaming music, Media (video) and Voice Chat from the the check boxes to the right of their respective volume sliders.

Play sounds from collisions to the right of the Ambient slider will let you hear sounds when you collide with someone or thing.

Play sounds from gestures (to the right of the Sound Effects slider): Enable this to hear sounds from gestures.

Allow Media to Auto-Play: With this enabled media will play automatically (not recommended).

Allow inworld scripts to play media: Will allows scripts to automatically start media (not recommended).

Play media attached to other avatars: Enables media attached to other avatars (media on a prim).

Enable media filter (increased security): This will let you control what media stream you connect to, allowing you to whitelist or blacklist any media stream.

Manage Media Sites (button): Allows you to edit your Whitelist Domains and Blacklist Domains by Adding and Removing from either category.

Show stream title notifications: For audio streams that supply this information, the song title will be shown not at all, in toasts or in nearby chat.

Send stream title to chat channel: Lets you choose what channel the viewer uses for the above option.

Enable Parcel Audio Fading allows you to use the two sliders to determine the fade out and fade in of audio streams when you move from one parcel to another

Sound source rolloff distance:

Min: This controls when a sound source will start to fade out

Max: This controls when a sound source will be no longer audible.

L$ change theshold: This sets the value above which you will get an audible alert when you receive or spend L$. Amounts below this will not trigger a sound.


**Voice Settings sub-tab

Enable Voice: Check here to enable voice.

Allow voice in multiple instances simultaneously.: lets you run multiple instanves of the viewer with voice in all of them.

Choose to hear voice from either Camera, Avatar position or Hear voice equally from everyone

Move avatar lips when speaking (aka lip sync): Will cause you to see avatars' lips moving when they speak in voice.

Show voice visualizers over avatars: when enabled this shows the dot over avatars on voice, as well as the green lines.

Show voice visualizers in calls: Shows voice indicator and (if above is enabled) moves avatar lips while in a private call. Only those in that call will see this.

Automatically reject all incoming group voice calls: Enable this to automatically decline group voice chat.

Automatically reject all incoming AdHoc (conference) voice calls: Enable to automatically decline voice conference calls.

Automatically reject all incoming P2P (avatar with avatar) voice calls: Enable to automatically decline person to person voice calls.

Toggle speak on/off when I press: Clicking the Set Key button allows you to assign a button on your keyboard to toggle voice.

Audio Device Settings (button): Opens a section where you can choose your input and output as well as adjust the mic volume. You will be disconnected from in-world voice while this is open. To close simply click the button again.


UI Sounds 1, UI Sounds 2 and UI Sounds 3 sub tabs

These sub tabs allow you to choose sounds for various things that happen in the viewer and Second Life.

There are 2 buttons, the P will play the sound, and the D will reset to the default sound.

To choose a new sound find a full perm sound in your inventory, right click on it , copy asset UUID and paste it in the proper text box.


Crash Report Tab

This tab alows you to set default behavior for the sending of creash reports to the Phoenix/Firestorm team, for analysis.

Send crash reports to phoenixviewer.com: Enable this to have crash reports sent to us.

Minidump type: Not currently supported.

Possible values are:
Minimal
Default
Extended

Always ask before sending: If enabled, you will get a request after each crash, asking whether to send logs.

Include settings.xml: If enabled, thsi will send your preference settings as well, which can be helpful in diagnosing the problem. Note that this file contains your SL name.

Include Second Life name: If enabled, you SL name will be included with the crash info, which can allow us to contact you for mroe info, if needed.

Thursday, June 12, 2014

*SWEETS* TO REOPEN SOON

Just about done getting *SWEETS* back open in SL. We are at Smile's Mill on Moraco City sim. I will be sending out notices soon for booking acts in this tips only venue. When I am done, I will taking bookings from all people and that includes DJs. We will be having an OPEN MIC Night most likely on Wednesdays but that is undecided yet. Keep an eye in ur notices and in ur Inbox in world as to the opening. I am hoping to have a big reopening event and would like to schedule ppl as soon as I know when I am going to have it. Thanks u so much sl live music community u totally rock in Second Life. Oh btw, we will be doing Toys for Tots this year if everything works out properly. Music streaming all day long if ppl want to just go out to chill. There is a couples/single intan receptor by the stage and by the seating area. The singles part of the intan is the ring on the pole. Couples dances in the ball on the receptor. Newbie friendly. All avi welcome no matter what u look like. If ppl would like to ck out the venue and would like to map it in world, bring up ur map then where u see the find button type in Monaco City hit find and it will bring up the sim. *SWEETS* is in the South East (lower bottom right) corner of the sim. Stop on by and ck us out.

Saturday, June 7, 2014

MARQS DESADE DEBUTED TODAY AT GUTHRIES

MarqsDeSade's deep passionate voice will take command and draw you in immediately and leave a "Marq" you won't forget. He holds an impressive list of "originals". He began playing in bands and working clubs and bar circuits at a tender age. Heavily influenced by classic rock, including The Beatles, CCR, Eagles and various other talents, his style has become eclectic. Covering a varied range that will be sure to delight the audience!