Wednesday, June 25, 2014

LETTER FROM JESSICA LYONS, PROJECT MGR OF FIRESTORM

Second Life Needs YOU!
(I will do my best to keep my opinions out of this post while promising I will voice it sometime soon in some other more appropriate venue. For this I will stick to the facts. JL)
New Second Life platform to come from Linden Lab

Many of you have heard by now that Ebbe Linden (CEO @ LL) slipped news at Friday’s Third Party Viewer Meeting that LL is moving resources to developing a new platform, a next-generation platform built “in the spirit of Second Life.” I will provide links to related media and articles at the bottom of this post, and I highly encourage you to read them to form your own opinions. But for now, here are a few facts as we know them.

The current plan is that the new platform will not be open source at least initially. (This means there will be no Third Party Viewer alternatives at least initially, and there will be a new viewer built by LL.) This could change over the course of time.
LL intends to continue maintaining and developing Second Life while they develop the new platform and will operate them in parallel even after the new platform is launched. SL will remain as long as it is profitable for LL to continue operating it.
The new platform will be built “in the spirit of Second Life” and will put focus on content creators as the primary customer. LL wants to make it so good SL users will want to migrate to it.
Assets (inventory) from Second Life will “likely” not be transferable because they do not want to constrain what is possible by maintaing backwards compatibility. This wasn’t said with complete certainty, though, which suggests some content may be permitted.
Second Life will continue to be improved, albeit on a smaller scale. Oz Linden is now Technical Director and in charge of a small team who will keep development in SL going.
This new platform is still in very early stages, and it is unlikely even a beta will be seen before next year.

Reaction

For some, this will be very exciting news and for others it will come as very scary news. For most it will create a level of uncertainty toward the future of our current virtual world. I’ve read and heard some people stating they will now stop buying content, stop building, sell their land, etc., wondering what’s the point. Please don’t do this! Whether you are on the side of keeping SL alive and well or not, this type of action/reaction is the worst you can do for all of us.

Personally, while I would love to see a new platform succeed I would also like to see Second Life thrive well into the future, but it is going to need a boost! Here is where you come in!
Where you come in!

Your opinion matters more than ever! Think of one thing, whether a feature, fix, improvement or whatever, that you feel will achieve the following goals best and drop it in a comment on this post.

What will add the greatest value to existing users?
What will attract new users to Second Life?
What will improve profit margins for LL by encouraging spending among all its users? This can include anything from Premium signups to land sales to user-generated content sales.
What can do these things without breaking existing content and without requiring changes in LL policies?
THINK BIG

We are looking for a magic silver bullet to give Oz that can be introduced to SL to make it bigger and better than ever before!
Lets hope you have it! Good luck, and in the meantime keep doing as you always do! Also, don’t panic!


Related media and informational links:

Video recording of the TPVM where this took place: https://www.youtube.com/watch?v=7S-hoXupxXw (Ebbe’s bit starts aroud 58 minutes in)
Blog post by Inara Pey (who was present): http://modemworld.wordpress.com/2014/06/21/ebbe-confirms-were-working-on-a-next-generation-platform-with-audio/
Follow-up to the above-mentioned blog post and a letter from Peter Gray (Director of Communications at LL): http://modemworld.wordpress.com/2014/06/21/lab-were-not-giving-up-on-second-life/
If you dare, the SLU forum thread… Although this thread is rife with every kind of reaction you can imagine, Ebbe does provide some further comment in there. Warning: put aside a half day if you intend to read through it all. http://www.sluniverse.com/php/vb/general-sl-discussion/97035-linden-lab-working-next-gen.html
If you are interested in further reading, simply use Google. The news is all over the blog-o-sphere.



Sincerely,
Jessica Lyon
Project Manager
The Phoenix Firestorm Project, Inc

Thursday, June 19, 2014

CHECK OUT REMY FARMAN

Remy has been singing in SL over three years and stretches those welsh vocal chords to give us an awesome show time and time again. He loves to sing a wide variety of genre, but his main passion is singing love songs. The music he likes to listen to covers all tastes, from punk to classical. If he likes what he hears, he sings it. Remy shows always have some new songs in so you never get exactly the same show twice.
To find out where he is singing, check out the links for Musicians and Venues on the left side of this blog

NOTES ABOUT FIRESTORM VIEWER 4.6.5

All the notes below are the new class changes for the newest viewer version of Firestorm 4.6.5. All other notes will remain the same. Please do try to attend classes in world if you can if not and need help consult the wiki on http://firestormviewer.org .

CONTACT SETS FOR 4.6.5

Firestorm Contact Sets
Material based on 4.6.5

Firestorm provides a way to organize your friends - and other people - into sets or categories, using your own criteria. Thus you can create sets of friends, colleagues, business contacts, and so on.

Such sets can be color-coded, and those colors can then be applied to chat, mini map, and so on.

Avatars can belong to one or more sets - or none at all.

Contact Sets allow you to add new contacts to your list, even if they are not on your friends list.

Adding contacts this way does not grant any rights or abilities that you would not already have. Anyone added this way who is not on your friends list will not be treated as a friend.

Adding people this way is merely a convenience for listing and easily accessing names and for having them stand out with the use of color.

The Contact Sets window is accessed from the top menu bar, Comm > Contact Sets, by pressing Ctrl-Alt-Shift-C, or by opening your Conversations window, Contacts tab, Contact Sets sub-tab.
There is a Contact Sets button.available for the Toolbar and it is also available as a tab in the People panel.


The Contact Sets Window Overview

Note that we will have a "hands on" section in the class to help you set up a "set" a little later in the class.

Set dropdown: Shows the name of the currently selected contact set, if any.

Gear/sprocket Icon: This will only be accessible when a set is selected. Clicking it will open a window with the options for that set.


Contact Set Settings

Set Color: Clicking this brings up a color picker, from which you can select a color to assign to the set. This color will be used, optionally in other parts of the viewer like IMs, and so on.

Show notifications: This check-box will show online/offline notifications for members of the set.

Note that this is is in addition to the global settings in Preferences > Notifications tab > Notifications sub tab > Tell me: Show when my friends log in or out: As toasts / In nearby chat and console / In nearby chat only.

If any of those are enabled, you will still get notifications for all friends; if disabled, then the settings here take precedence. You will choose whether to view the notifications as toast and/or chat in the settings below.

Global Settings:

Default color for friends not in a set: This setting is not presently functional

Online notifications:

- Show Online Notices for ALL friends as toasts (uncheck to only show for certain Sets): Corresponds to Preferences > Notifications tab > Notifications sub tab > Tell me... When my friends log in or out

- Show Online Notices for ALL friends in nearby chat (uncheck to only show for certain Sets): Corresponds to Preferences > Notifications tab > Notifications sub tab > Tell me... Log to nearby chat and console/Only in nearby chat

Note that these are the same settings as in preferences. Changing it here also changes it in preferences.

- Show Online Notices for certain Sets as toast
- Show Online Notices for certain Sets in nearby chat

These two will specify how you want to see notifications for this Set.

Custom colors:

Color a friend's mini map icon based on their Contact Set: If enabled, this will use the color of the set the person belongs to for their mini map icon.

Color a friend's name tag based on their Contact Set: If enabled, this will use the color of the set the person belongs to for their on-screen name tag.

Color a friend's radar list entry based on their Contact Set: If enabled, this will use the color of the set the person belongs to for the radar view.

Color a friend's chat based on their Contact Set: If enabled, this will use the color of the set the person belongs to for their local chat and IMs.

If someone is assigned to more than one set, then the color of the smallest (ie most unique) set is used in the affected functions.

+ Icon: Click this to create a new set of contacts. A window will open, simply type the set name in then click “Create”.

Trash can Icon: Clicking this will delete the currently selected set. You cannot restore a deleted set, you would have to make it all over again.

Add button: Clicking this with a set selected will open a resident chooser that you can use to add people to that set.

This window has three tabs

Search allows you to search by name.
Friends is your friends list.
Near Me will show all avatars within a range of up to 130m.


The List

If you select a name on the list the other buttons to the right will become active.

Remove: Will remove that contact from the Set.

Profile: Opens that contacts profile.

IM: Opens an IM to that contact

Teleport: Offers a teleport to that contact

Set Alias: Allows you to set a "nickname" for that contact, visible only to you. This replaces their display name, only in your view.

Rem Alias: I you removed a contact's display name (see below) or given them an Alias (as described above), this option restores it.

Rem DN: Selecting this will “remove” the contact's display name - for you only. In other words, this affects what you see, not the contact's actual display name. Nor will anyone else notice the change.

If you right-click on any name, you get a menu with several options.

View Profile: Opens the contact's profile.

IM: Opens an IM window for the contact.

Offer Teleport: Offers a teleport to the selected contact.

Request Teleport: Requests a teleport from the selected contact.

View chat transcripts: This is presently not functional.

Add Friend: If you right click on a name that is not on your friends list this option will show, allowing you to offer friendship.

Add to Set: Opens a window where you can select a Set to add the contact to.

Remove Friend: will remove that contact from your friends list.

Invite to group: Opens a window where you can select a group to invite the contact to.

Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.

Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.

Pay: Opens a window, which you can use to pay the other person L$.

Block/Unblock: This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat, nor get any IMs they might send, and all inventory offers made will be automatically declined.


How to Define a New Set

Click on the + icon at the top, then type in the name of the set and click Create in the window that opens.

Select the set from the dropdown list.

Now, go through your list of contacts and check each of those whom you wish to add to the new set.

Note that you need to hold down CTRL while selecting multiple people for the same set.

Then right-click any of those selected, and from the menu, select “Add to Set”, this opens a window where you can select a Set to add the contacts to.

Using a Set

Once you have one or more sets created and contacts assigned to them, you can put them to use. Select a set from the drop-down at the top then select the members of the set


At this point if you right-click on one of the selected names, you get the options to
Add Friends
Add to set
Remove Friends
IM
Call
Share
Pay
Offer Teleport

Using the contact sets features just described does not allow you to get around built-in SL limitations.

Therefore, no matter how large a set, you cannot send a mass TP or conference call to more than 20 people at a time, and they must be on your friends list.

Applying Sets

Now that you have at least one Contact Set and a general idea of what they do, let's go back over some of the features.


If you want to view online/offline notifications for only members of certain Sets, then:

1) In the Contact Sets Settings floater, have both of the "Show Online Notices for ALL friends" settings disabled;
2) Just below those, have one or both of the "Show Online Notices for certain Sets" settings enabled; and
3) Make sure that Show Notifications is checked

You can also click the Set Color box to choose or change the color for that set.

This color is used to color-code these contacts in different parts of the UI. If you want, check the boxes in the Settings floater for:

> mini map icon
> name tag
> radar list entry
> chat

Because the colors might go better against some backgrounds than against others, and viewer skins use varying palettes, be prepared to adjust as needed.


You can also use contact sets to send conference calls or mass teleports to a select group of contacts rather than in an all-or-nothing manner. To do this:

1) Choose the Set in the drop-down menu.
2) Select the members of the set.
3) Right-click on one of the selected names and choose "IM" or "Offer Teleport"

Note again that the maximum number of avatars who can receive a conference call or tp from you simultaneously is 20.

It is possible to assign friends to more than one set. Simply right-click on their name and add to as many sets as apply.

Contacts use the color of the smallest set (the one with the fewest members).

One final important note:
Your contact sets are stored locally on your computer as an xml file. Be sure to back them up before doing a clean install of any future release.

MENUS 1 FOR 4.6.5

Menus1
Firestorm Menus 1 Class based on our 4.6.5 release.


We like to point out that all menus and submenus will detach and stay open if you click on the double lines at the top of the menu.
This makes it much simpler to check or uncheck options, as well as remember and uncheck anything you happen to click on either by mistake or to see what it does.


****Avatar Menu

Account > Will prompt you to open your Second Life dashboard in a web browser.
Merchant Outbox... > opens the Merchant Outbox window, for direct delivery sales.
Buy L$ > Opens the floater to let you buy L$
Preferences (Ctrl-P) > Opens your Preferences window
Toolbar Buttons > Opens the Toolbar Buttons floater where you can choose what buttons you see as well as where they appear.
Profile > Opens your profile
Picks > This will open picks in your profile.
Post to Facebook >opens a floater that allows you to post to Facebook
Appearance > Opens the Appearance floater at My Outfits (will be greyed out if you are a cloud)
Snapshot (Ctrl-Shift-S) > Opens the Snapshot floater
Inventory (Ctrl-I) > Opens your Inventory. Hitting Ctrl-I on your keyboard opens a first inventory window; to open a second one, use Ctrl-Shift-I.
Move Controls > Toggles the Movement Controls floater

Movement > Opens the Movement submenu where you can set:
-Sit down (Alt-Shift-S) > Will sit your avatar down
-Fly (Home) > This toggles Fly on
-Stop Flying (Home) > This toggles Fly off
-Always Run (Ctrl-R) > Toggles Run
-Force Ground Sit (Ctrl-Alt-S) > This forces your avatar into a ground sit regardless of where your avatar is.
-Move Lock (Ctrl Alt P) > Toggles the built in move lock on or off
-Quickjump > when enabled it disables the squat before you jump as well as the default stagger when you land if you have no landing anim set.

Camera Controls > Toggles the Camera Controls floater

Avatar Health > Opens the Avatar Health sub menu:
-Stop avatar animations > Use to stop animations acting on your avatar
-Stop avatar animations and revoke permissions > Stops animations and revokes permissions as well
-Undeform Avatar > Attempts to undeform your avatar, to recover its normal shape after deformation by the use of oversized avatars or griefer objects.
-Force appearance update (Rebake) > Rebakes your avatar's textures
-Reset Default Male Avatar (Character Test Male) > Forces your avatar to the default male
-Reset Default Female Avatar (Character Test Female) > Forces your avatar to the default female
-Show Render Weight for Avatars (replacement for Avatar Rendering Cost) > Shows Avatar draw weight. Note the calculation is different from the old ARC scores.
-Lag meter > Opens the lag meter
-Recreate LSL Bridge > Creates a fresh copy of the LSL bridge
Tip Tracker > Shows a list of L$ transactions.. This only keeps track while it is open or minimised, closing the floater resets it. See http://wiki.phoenixviewer.com/doku.php?id=fs_tip_tracker for more information.
Pose Stand > Opens the built in pose stand window

Upload > Opens the Upload sub menu, which allows you to choose what to upload:
-Image (L$10)
-Sound (L$10)
-Animation (L$10)
-Mesh Model...
-Bulk (L$10 per file)
-Set Default Upload Permissions > Opens a window where you can set default permissions for your uploads
-Import Linkset > Opens the Import window, to upload a previous exported object.

Show HUD attachments (Alt Shift H) will show or hide your HUDs

Exit Firestorm (Ctrl-Q) > Closes Firestorm


**** Comm (Communicate) Menu

Online Status > Opens the Online Status sub menu where you can enable:
-Away
-Unavailable
-Autorespond
-Autorespond to non friends
-Automatically reject teleport offers

Friends (Ctrl-Shift-F) > Opens the Friends tab in the Conversations window
Contacts (Ctrl-Alt-Shift-F) > Will open your Contacts list in the Conversations window
Contact Sets (Ctrl-Alt-Shift-C) > Will open the Contact Sets window. See http://wiki.phoenixviewer.com/doku.php?id=fs_contact_sets for more information, or come to the Contact Sets class.
Groups (Ctrl-Shift-G) > Opens the Groups tab in the conversations window
Chat (Ctrl-H) > Opens the nearby chat tab in the Communicate window
People > will open the People panel
Conversations (Ctrl-T) > Opens the Conversations (Communicate) window
Gestures (Ctrl-G) > Opens the Gestures window
Voice morphing > Opens the Voice morphing sub menu
Conversation Log,,, > Opens a list of people you have had text chat with
Nearby Voice > Opens the Nearby Voice window (aka Active Speakers list)
Block List will open your Blocked (mute) list


****World Menu

Resync Animations: finds all the animations currently playing and resets them
Nearby Avatars (Ctrl-Shift-A) > Opens the Nearby tab in the People window.
Radar > Opens/closes the standalone Radar window.
Teleport History > will open the teleport history
Places > opens the places panel
Mini-Map (Ctrl-Shift-M) > Opens the Mini-Map
World Map (Ctrl-M) > Opens the World Map
Landmark This Place > Creates a landmark at your location
Location Profile > Opens the Places profile window
Parcel Details > Opens the About Land window
Region Details > Opens the Region/Estate window
Buy This Land > Opens the Buy Land window (If land you are on is not buy-able, it will be greyed out)
Show Owned Land > Opens the Owned Land window

Show More > Opens the Show More sub menu, where you can choose to show:
-Ban Lines
-Beacons (Ctrl-Alt-Shift-N)
-Property Lines (Ctrl-Alt-Shift-P)
-Land Owners
-Coordinates
-Parcel Permissions
-Advanced Menu (Ctrl-Alt-Shift-D)

Teleport Home (Ctrl-Shift-H) > Teleports you home
Set Home to Here > Sets your Home location to the point you are at if you have the rights to do so.

Sun Position > Opens the Sun Position sub menu, where you can set the sun position to:
-Sunrise (Ctrl-Shift-E)
-Midday (Ctrl-Shift-Y)
-Sunset (Ctrl-Shift-N)
-Midnight (Ctrl-Shift-X)
-Estate Time

Environment Editor > Opens the Environment Editor sub menu:
-Environment Settings
-Water Presets
-Sky Presets
-Day Presets
More info http://community.secondlife.com/t5/English-Knowledge-Base/Region-environment-settings/ta-p/999713

Photo and Video opens the sub menu where you can show/hide
-Phototools Ctrl Alt P
-Cameratools Ctrl Shift C
There are Toolbar buttons available for these as well

Area Search > Opens Area Search window.
Sound Explorer > Opens the sound explorer
Asset Blacklist > Opens the asset blacklist


****Build Menu

Build > Opens the Build/Edit window
Select Build Tool > Opens the Build Tool sub menu where you can select:
Focus Tool (Ctrl-1)
Move Tool (Ctrl-2)
Edit Tool (Ctrl-3)
Create Tool (Ctrl-4)
Land Tool (Ctrl-5)
Link (Ctrl-L) > Will link multiple prims
Unlink (Ctrl-Shift-L) > Will unlink prims in a linkset
Edit Linked Parts > Allows you to edit individual prims in a linkset
Select Linked Parts > Opens the Select Linked Parts sub menu where you can choose
Select Next Part (Ctrl-.)
Select Previous Part (Ctrl-,)
Include Next Part (Ctrl-Shift-.)
Include Previous Part (Ctrl-Shift-,)
Focus on Selection (H) > Will focus your camera on an object you have selected
Zoom to Selection (Shift-H) > Will zoom your camera on an object you have selected
Object > Opens the Object sub menu that allows you to:
Take
Take Copy
Duplicate
Edit Particles
Save Back to Inventory
Save Back to Object Contents
Return Object
Save as > Opens a sub menu where you can find:
Backup: Opens the Backup window, allowing you to save the object to your hard drive.
Collada: Opens the Collada Export window, which you can use to export the object as mesh.
Scripts > Opens the Scripts sub menu where you can:
Show Script Warnings/Errors
Script Info (counter)
Recompile Scripts (Mono)
Recompile Scripts (LSL)
Reset Scripts
Set Scripts to Running
Set Scripts to Not Running
Remove Scripts from Selection


Pathfinding: Options concerning Pathfinding.
Linksets: Opens the Pathfinding Linksets window.
Characters: Opens the Pathfinding characters window.
View / Test: Opens the Pathfinding console.
Rebake Region : Rebakes the region NavMesh, if there are pending changes - assuming you have rights to do so and Pathfinding is enabled for the region; will by greyed out otherwise. This can also be done by clicking the Pathfinding icon in the top menu bar.
Options > Opens the Options sub menu where you can:
Show Advanced Permissions
Select Only My Obects
Select Only Movable Objects
Select By Surrounding
Include group owned objects
Show Selection Outlines
Show Hidden Selection
Show Light Radius for Selection
Show Selection Beam
Snap to Grid (G)
Snap Object XY to Grid (Shift-X)
Use Selection for Grid (Shift-G)
Grid Options (Ctrl-Shift-B)
Upload > Opens the Upload sub menu, which allows you to choose what to upload:
Image (L$10)
Sound (L$10)
Animation (L$10)
Mesh Model...
Bulk (L$10 per file)
Set Default Upload Permissions > Opens a window where you can set default permissions for your uploads
Import Linkset > Opens the Import window, to upload a previous exported object.
Undo (Ctrl-Z) > Will undo the last changes made in the Edit/Build window
Redo (Ctrl-Y) > Will redo the last changes made with the Undo command


****Content Menu

Search (Ctrl-F) > Opens the Search window
SL Marketplace > Prompts you to open the Marketplace web page
L$ Market Data > Prompts you to open the L$ Market Data web page
Script Library > Prompts you to open the Script Library web page
The remaining links will prompt you to open the appropriate link in your web browser.
Firestorm Blog
Firestorm Flickr
Firestorm YouTube
Firestorm Twitter
Firestorm Plurk


****Help Menu

Enable Viewer UI Hints > Enables the hints that are available in the user interface (UI)
Firestorm Wiki (F1) > Prompts you to open the Firestorm Wiki page where you can find documentation on various parts of Firestorm
Troubleshooting > opens the troubleshooting page on our Wiki where you can find suggestions for issues you may experience.
Join Firestorm Support Group: Opens a window listing in-world support groups you can join, to get help.
Check Grid Status > Prompts you to open the Grid Status web page
Report Abuse > Opens the Abuse Report window
Report Bug > Opens http://wiki.phoenixviewer.com/doku.php?id=file_a_jira where you can read how to file a bug report
Bumps Pushes & Hits opens a window that shows who or what has hit you. Does not work on damage enabled land.
Enable Sysinfo Button > Enables a button in IM windows that lets you send your Sysinfo

About Firestorm > This opens the About Firestorm window, which shows your sysinfo as well as credits and licensing information. Team members have the ability to "ping" you for the sysinfo in an IM.

Only a team member that your viewer recognizes can trigger this request.
If you get that request please do choose Yes, as the information may help us help you solve your problems.

MENUS 2 FOR 4.6.5

Firestorm Menus 2 Class material based on the 4.6.5 release


Please note that all menus and sub-menus, will detach and stay open if you click on the double lines at the top of the menus.

This makes it much simpler to remember and uncheck anything you happen to click on either by mistake or to see what it does.

We strongly suggest detaching any of these menus you are "playing" in.

The majority of things in these menus that the average user uses have been moved to other places in the UI to make them easily accessible. .

Please be very careful in both the Advanced and Develop menus as there are things in them that will cause you problems that may lead to having to clear all your settings or even make you crash.


****Advanced Menu

Please use with caution!

Rebake Textures (Ctrl-Alt-R) > Force appearance update (also in Avatar Menu→ Avatar Health)

Set UI Size to Default > (Prefs → User Interface → UI scaling)

Set Window Size > Allows you to set the window size

Limit Select Distance > Limits your Select Distance to about 128 m

Disable Camera Constraints > Allows you to zoom out more

High-res Snapshot > Enables high-res snapshots

Quiet Snapshots > Disables the snapshot animation

Performance Tools > Opens the Performance Tools sub menu where you can enable:

Lag Meter (also in Avatar Menu→ Avatar Health)
Statistics Bar (Ctrl-Shift-1) (available as a Toolbar Button) is a great tool for troubleshooting if you know what to look for.
Show Render Weight For Avatars (also in Avatar Menu→ Avatar Health)

Highlighting and Visibility > Opens the Highlighting and Visibility sub menu where you can choose:

Cheesy Beacon
Hide Particles (Ctrl-Alt-Shift-=)
Hide Selected
Highlight Transparent (Ctrl-Alt-T)
Show Mouselook Crosshairs
Hovertips (available in Prefs, User Interface, General)


Rendering Types > Opens the Rendering Types sub menu, where you can enable or disable rendering for:

Simple (Ctrl-Alt-Shift-1)
Alpha (Ctrl-Alt-Shift-2)
Tree (Ctrl-Alt-Shift-3)
Avatars (Ctrl-Alt-Shift-4)
Surface Patch (Ctrl-Alt-Shift-5)
Sky (Ctrl-Alt-Shift-6)
Water (Ctrl-Alt-Shift-7)
Ground (Ctrl-Alt-Shift-8)
Volume (Ctrl-Alt-Shift-9)
Grass (Ctrl-Alt-Shift-0)
Clouds (Ctrl-Alt-Shift- -)
Particles (Ctrl-Alt-Shift- = )
Bump (Ctrl-Alt-Shift-\)

All of these should be checked by default. Unchecking some will lower the amount of local lag you experience, just be sure you recheck them or you will not be able to see some things.

Rendering Features > Opens the Rendering Features sub menu:

UI (Ctrl-Alt-F1)
Selected (Ctrl-Alt-F2)
Highlighted (Ctrl-Alt-F3)
Dynamic Textures (Ctrl-Alt-F4)
Foot Shadows (Ctrl-Alt-F5)
Fog (Ctrl-Alt-F6)
Test FRInfo (Ctrl-Alt-F8)
Flexible Objects (Ctrl-Alt-F9)

All of these should also be checked by default. A warning here, if you disable the UI the only way to get it back is the ctrl alt f1 combo, or relogging. So if your system has that keyboard shortcut assigned and you disable the UI the only way to get it back is to relog.


Media Stream Backup > Allows you to export and import your media filter list.

Use Plugin Read Thread > Uses a separate thread to read incoming messages from plugins

In theory, this should give you a slight performance increase if you have a multicore processor and are using the internal web browser or playing Quicktime videos and so on.

Clear Group Cache > Clears group cache which actually gets cleared when you log out.

Mouse Smoothing > Should help smooth mouse movement

Release Keys > detaches or unseats you from scripted objects which affect your avatar's movement controls.

Shortcuts > Opens the Shortcuts sub menu:

Upload Image (L$10) (Ctrl-U)
Search (Ctrl-F)
Show Advanced Menu - legacy shortcut (Ctrl-Alt-D)
DoubleClick Teleport (Crtl Shift D)
Always Run (Ctrl-R)
Fly (Home)
Close Window (Ctrl-W)
Close All Windows (Ctrl-Shift-W)
Snapshot to Disk (Ctrl-`)
Mouselook (M)
Joystick Flycam (Alt-Shift-F)
Reset View (Esc)
Reset Camera Angles (Shift + Esc)
Look at Last Chatter (Ctrl-\)
Zoom In (Ctrl-0)
Zoom Default (Ctrl-9)
Zoom Out (Ctrl-8)
The last three on this sub-menu should be remembered as they are the best way to work on small prims.

Fly Override (Ctrl-Alt-V) > Allows flight in No-Fly areas (NOT recommended and is not persistant across logins)

RestrainedLove API >Enables/disables RLV (Prefs → Firestorm → General → Allow scripted viewer controls)

Show Debug Settings > Opens the Debug menu window (use with caution) If you make changes in the debug settings be sure to write them down so that you can remember what you changed

Show Develop Menu (Ctrl-Alt-Q) > Shows or hides the Develop menu on the menu bar


****Develop Menu - We will only focus on a few items in here, as the rest will never be needed by the average user.
Some of the keyboard shortcuts require the develop menu enabled to work

Consoles > Opens the Consoles sub menu
Most of these are really of no use to the average user.
Texture Console
Debug Console
Notifications Console
Fast Timers
Scene Statistics
Region Debug Console
These all open a console (window) on your screen showing you more information.

Region Info to Debug Console
Group Info to Debug Console
Capabilities to Debug Console
These send info to the Debug Console

Camera
Wind
FOV
These show text on the bottom right with info on each.

Badge (Ctrl+Alt+Shift+H) Try it and watch nearby chat (on by default)

Show Info > Opens the Show Info sub menu.
Most of these will add text to the bottom right side of your UI showing the appropriate information.
Show Time shows how long the viewer has been running
Show Upload cost (on by default)
Show Texture info
Show Render Info
Show Matrices
Show color under cursor (also available in the Quick Prefs window)
Show Memory
Show Private Mem Info
Show Updates to Objects (Ctrl Alt Shift U) will show dots rising from objects that are updating


Force an Error > Opens the Force an Error sub menu Do you really want to force errors?
Render Tests > Opens the Render Tests sub menu
These two are really only good for developers.


Render Metadata > Opens the Render Metadata sub menu
Bounding boxes ,, can be useful in finding objects as everything in SL has a bounding box
Normals
Octree
Shadow Frusta
Physics Shapes
Occlusion
Render Batches
Update Type
Texture Anim
Texture Priority
Texture Area
Face Area
LOD Info
Build Queue
Lights
Collision Skeleton
Raycast
Wind Vectors
Render Complexity
Attachment Bytes
Sculpt
Texture Size
Texture Density this one should be left at "None"


Rendering > Opens the Rendering sub menu where you will find,
Axes
Tangent Basis
Selected Texture Info Basis (Ctrl Alt Shift T)
Wireframe (Ctrl Shift R)
Object-Object Occlusion (Ctrl Shift O)
Advanced Lighting Model (also available in Prefs, Graphics General)
Shadows from Sun/Moon/Projectors (also available in Prefs, Graphics General)
SSAO and Shadow Smoothing (AKA Ambient Occlusion, also available in Prefs, Graphics General)
Debug GL
Debug Pipeline
Automatic Alpha Masks (defered) (also available in Prefs, Graphics, Rendering)
Automatic Alpha Masks (non-defered) (also available in Prefs, Graphics, Rendering)
Animation Textures
Disable Textures
Full Res Textures (dangerous) If you like degraded performance and crashing feel free to enable this
Texture Atlas (experimental)
Render Attached Lights Hate facelights? then disable this
Render Attached Particles Hate Bling? then disable this
Hover Glow Objects


Network > Opens the Network sub menu
Dump Scripted Camera
Recorder > Opens the Recorder sub menu You can use this records movement, not audio or video
World > Opens the World sub menu Dump Region Object Cache is in here and can help with some graphical glitches by forcing the viewer to reload the object cache.


UI > Opens the UI sub menu
XUI > Opens the XUI sub menu


Avatar Opens the Avatar sub menu
HTTP Textures Enables HTTP Get Textures
HTTP Inventory Uses HTTP to fetch inventory (recommended)
Compress Images
Enable Visual Leak Detector
Output Debug Minidump
Console Window on next Run Will open the Console Window on next login
Set Logging Level This allows you to select the level of logging the viewer will use. Please do NOT change anything in here unless asked to by a developer or support team member as it can have a huge effect on performance.

Request Admin Status (Ctrl-Alt-G)
Leave Admin Status (Ctrl-Alt-Shift-G)
Show Admin Menu

ODD AND ENDS 1 FOR 4.6.5

Firestorm Odds and Ends I class material based on the 4.6.5 release

This class covers the People panel, Inventory, right click menu items and points out some hard-to-find gems.


****PEOPLE PANEL

This panel combines several functions into one place. It is accessed by clicking the People icon in a Toolbar or by clicking on People in the Comm menu.

The Vintage skin only has Nearby, Recent and Blocked tabs, no Friends, Groups and Contact sets tabs such as you will find in the other skins. It also has a tab on the bottom for Options as opposed to the icon that the other skins use.

The panel is divided into tabs…


***NEARBY (RADAR)

This can be opened by going to World → Nearby Avatars in the menu or by hitting Ctrl-Shift-A, in addition to using the People button.

Radar is sortable. Just click on the appropriate column header..

On most skins, the first untitled column to the right of Name will display a microphone if the person is on voice and in voice range of you (you might need to open Nearby Voice for the microphones to appear).

The second untitled column shows a colored dot if the person is on the same region as you. The third will display a $ sign if the person has payment info on file, two if payment info has been used.

On the Vintage skin these are to the right of the age column.

Age indicates the avatar's age in days. Seen (or Time on the vintage skin) is the length of time the person has been within radar range and range shows their current distance, in meters.


When you right click on a person's name you get the following options:

View Profile: Opens a window showing the person's profile.

Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.

Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship.

A person using Firestorm at the time they are defriended will not be informed, but a copy of the defriender's calling card will be moved to the person's trash.

IM: Opens an IM to the person.

Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.

Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.

Track: shows a beacon allowing to you locate the person and track their movement.

Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.

Pay: Opens a window, which you can use to pay the other person L$.

Offer Teleport: Click this if you wish to offer to teleport the person to your present location.

Teleport To: Teleports you to the other person's location.

Zoom In: If enabled, moves your camera to view the other person.Note that they have to be within your draw distance or 512m, whichever is smaller.

Invite to group Opens a window where you can choose a group to invite the person to.

Get Script Info > Counts the scripts and memory usage of the avatar and reports it to local chat (visible only to you).

Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat, nor get any IMs they might send, and all inventory offers made will be automatically declined.

Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

Report: Allows you to file an abuse report against the selected avatar. This should not be done lightly, and never be misused.

Freeze: Estate managers/owners can use this to freeze an avatar's movements.

Parcel Eject: If selected, this will eject the avatar from the parcel you are in. You must have the appropriate rights in that parcel or this will not work.

Estate Kick: Similar to the above, but operates at the estate level. Therefore, this is only available to estate managers or owners.

Estate Teleport Home: Selecting this will teleport the avatar to his/her home location. This does not ban them, however, and may fail if they have no home location set, or that location is not accessible (eg, the region is down).

Estate Ban: Bans the avatar at the estate level, again, this is only available to estate managers or owners.

Derender removes the avatar from your view. The avatar will remain derendered until you relog, leave the sim, or change your group tag.

Derender + Blacklist removes the avatar from your view and adds them to the blacklist, in order to see them you need to remove them from the asset blacklist then change your group tag.


**GEAR ICON

The Sprocket/Gear icon to the right of the filter text box gives the same options as when you right click on a person's name


The List icon to the right of the Sprocket/Gear has the following options.
(The Vintage skin has these options in the Options tab on the bottom)

Show Minimap above Radar: If enabled, the panel expands upward to show a minimap of the current area.

Limit Results to Specific Radius: If selected, a slider will appear at the bottom of the window, to the right of the gear. Here you may change the range at which the radar is active.
If you wish to have radar report at max range all the time, it is more efficient to just disable this option.

Radar Name Format: Allows you to select how you want names to be displayed in the radar. Available options depend on how you have preferences set for display names and user names.

Report to opens a submenu that lets you send the radar notifications to, nearby chat, toasts or recent.

Local Chat distance ring in Minimap goes just that.

Report Entering Draw Range: If enabled, this will report to chat when someone enters your draw distance range.
Report Leaving Draw Range If enabled, this will report to chat when someone leaves your draw distance range.

Report Entering Chat Range: If enabled, this reports to chat whenever someone enters chat range (20m).
Report Leaving Chat Range If enabled, this reports to chat whenever someone leaves chat range (20m).

Report Entering your Region: Enable this to have the radar report people entering the region you are currently in.
Report Leaving your Region Enable this to have the radar report people leaving the region you are currently in.

Report Enter Alerts to Scripts: If enabled, the radar will send a message to scripts when someone enters
Report Exit Alerts to Scripts: If this is enabled, the radar will send a message to scripts when someone leaves
If both options are enabled then the behavior expands to include full radar range, 4096m.

You can set the channel with the debug setting "RadarAlertChannel"

Show Blocked Residents & Objects: This displays the list of people and objects you have blocked (muted).

** "+"

The '+' icon may become available if you have a name in the radar highlighted.

When clicked, it will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.”

And it will ask you if you want to offer friendship to an Avatar that you have highlighted. If they are already on your friends list, the '+' sign will be greyed out.


***FRIENDS

This tab shows your friends list, again not available in the Vintage skin.

It has two tabs: Online and All, which are self-explanatory. The list is organized in columns. The first shows the person's name. Following this are a series of icons:

Person/left arrow: Edit rights, their objects: highlighted when the person has given you rights to edit, move, delete their objects.

Person/right arrow: Edit rights, your objects: highlighted when you have given the person rights to edit, move, delete your objects.

Globe: Map rights: highlighted when you have allowed the person to locate you on the world map.

Eye: Online status: when highlighted, the avatar will be able to see your online status.

These may be toggled on/off. So you can give or revoke edit rights, for example, by clicking the appropriate icon. Similarly for map rights.

Microphone: Chat Range: a microphone indicates that the person is within chat range of you.

When you right click on a person's name you get the same options you have when right-clicking a name in Nearby: View Profile, Add or Remove Friend, IM, etc.


The Sprocket/Gear icon at the top of the Friends tab has the same functions as the right click menu.

The List icon to the right, has these functions:

Sort by Name: Sorts the friends list alphabetically. Useful on the All view.
Sort by Status: Sorts the list by online status. Useful on the All view.
View People Icons: If enabled, displays a small icon from the avatar's profile to the left of their name.
View Permissions Granted: If enabled, shows the permissions icons described above; otherwise, these icons are hidden.
View Conversation Log: Shows the conversation log (if logging is enabled).

** "+"

The '+' icon to the right of the gear gives access to a powerful people search/selector window. The window is organized into tabs.

Search: Type in part or all of a person's name and click go, and the list below will populate with all matching names. Select the person you were looking for (assuming the name is listed), then double-click or click on Ok to offer that person friendship.

Friends: This is a simple sorted list of your friends.

Near Me: Shows a radar list of avatars near you.

Eye icon

This globally toggles the ability to see your online status for everyone on your friends list. Not recommended as it is slow. It will take about 10 minutes for a friends list that has 50 people.

Trash icon

When a name is selected clicking this will remove that person from your friends list.


***GROUPS (not available in the Vintage skin.)

The Groups tabs shows the list of groups to which you currently belong. When you right-click on a group, you get the following options:

Activate: Sets the selected group as your active group.
View Info: This displays the group profile.
Chat: Opens the chat window for the selected group.
Voice call: Initiates a voice conference call with the group.
Leave: Select this if you wish to leave the selected group. You are prompted for confirmation.

Gear icon

The Gear icon has the same functions as the right click menu.

List icon

Display Group Icons: If enabled, shows an icon image of the group logo.

+ icon

Join Group: This will open the search window, where you can enter the name of the group you wish to join.

New Group (Create): Opens a blank group profile window, with which you may create a new in-world group. Creating a group costs L$100.


***Recent

The fourth tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations or or saw their local chat- “recent” here meaning since you last logged in.
The list will show the name of the person and when you last spoke to or saw them.

Right clicking a name brings up a menu that offers
View Profile
IM
Offer teleport
Voice call
View chat transcripts
Remove friend
Invite to group
Map
Share
Pay
Block/Unblock

Gear icon
Clicking this with a name selected gives the same options as when you right click on a name

List icon
Give you the options to
Sort by most recent
Sort by name
View people icons

+ icon
If a non friend is selected this will offer friendship , if a friend is selected it will be greyed out.

Trash icon
Clicking this with a name selected will remove that entry


***Blocked

The next tab is your "Blocked" list.

Gear menu
Offers 2 options with a name selected
Unblock
Profile

List menu
Offers 2 options
Sort by name
Sort by type

+icon
Offers 2 options
Block Resident by name
Block object by name

Trash icon
Clicking this with a name selected will unblock them


Contact Sets tab (not available in the Vintage skin.)

This is an almost duplicate of the main Contact Sets window. For more information on this feature please see the wiki or come out to a Contact Sets class.


****INVENTORY PANEL

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar, by using Avatar → Inventory in the menu, or by using Ctrl-I.


The Inventory panel in the Vintage skin has no icons at the bottom but has the same options available through menus at the top of the panel. The starlight skins will show the inventory count at the top instead of the bottom


Filter: If you wish to search for items with specific names, type part of the name here. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
Note that there is a simple boolean search available. For example "red shirt" (without the quotes) shows items with that exact name, and "red+shirt" shows all items with the letters red and shirt in them.

Collapse: Clicking this will close all open inventory folders.

Expand: To open all inventory folders, click this button.


Filter Types dropdown: You can filter by a single type of inventory content with the dropdown menu. For more detailed filtering, click Custom at the bottom.

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

INVENTORY: This tab displays your entire inventory in the window.

RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed by using the custom filter.

WORN: This tab shows only those items in your inventory which are currently worn.


Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders.

Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will.

This main folder will contain items you accumulate in SL, things you purchase, receive or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder.

Below the inventory view are more icons:


The Vintage skin has no Gear icon, these options are available through the Inventory, Create, Sort and Search menus at the top of the inventory window.

The Anastorm skins have a mix of the two inventory styles. They have tabs for the options like the Vintage skin but have the "suitcase" icon for opening another inventory window, and the trash icon at the bottom for deleting selected objects or folders.

Gear: Clicking this icon pops open a menu. The entries in the menu are as follows:

New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.

Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.

Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.

Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include, Animations, Body Parts, Calling Cards, and so on, down to Trash.

Search By: Allows you to choose to search by
Name
Creator
Description
UUID
All

Add objects on double click: With this enabled, double-clicking attachable inventory items will "Add" them to your existing outfit rather than replacing the current item on its respective attachment point.

Add clothes on double click: With this enabled, double-clicking clothing items will "Add" them to your existing outfit rather than replacing the current item on its respective attachment point.

Show Filters: this enables you to limit which items are visible in your inventory, according to item type.

Reset Filters: Clears all filters set with Show Filters or the Filter Types dropdown.

Close All Folders: Will close all open folders in your inventory.

Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!

Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.

Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.

Find Original: Disabled unless the currently selected item in your inventory is an inventory link.

Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.

Show Links
Show Only Links
Hide Links

Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right-clicking the trash folder and selecting Empty trash.)

+: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.

Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.

Total: This shows the total count of items in your inventory.
The bottom of the inventory window has 3 buttons:

Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.

Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.

The button on the right can say Marketplace, Wear, Teleport or Play depending on what , if anything, is selected.

Marketplace if nothing is selected.
Wear if a wearable item is selected
Teleport if a LM is selected
Play if a sound, animation or gesture is selected.

****RIGHT-CLICK MENU ITEMS

Whether you use the pie menu or the context menu, there's a ton of useful stuff at your fingertips.


***Rclicking yourself or your tag

Some of the options in the right-click menu are self-explanatory, while a couple of them could use some additional description:

> Sit Down/Stand Up
> Take Off
> Change Outfit (context menu only)
> Edit Outfit (click Appearance on the pie menu to see this)
> Edit Shape (click Appearance on the pie menu to see this)
> Friends (context menu only)
> Groups
> Profile
>Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to local chat (visible only to you).
When you right-click on an avatar's tag or on a non-prim part of the avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object
> Show Textures: Will show a window with all textures on you.
>Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
> Gestures (pie only)
>Block particle owner This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.


You do get different options when you rclick another persons avatar

> Go To (pie menu only)
> View Profile
> Add Friend
> Add Calling Card
> IM
> Call
> Invite to group
> Annoyance
> Zoom in
> Pay
> Derender (in the pie menu click Derender to choose Temporary or Blacklist)
> Derender and Blacklist
> Script Info
> Show Textures Will show a window with all textures on that avatar.
> Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
>Block particle owner This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.


***Rclicking objects

> Touch
> Edit
> Build (context) or Create (pie)
> Open
> Sit Here/Stand Up (If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here)

Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.

Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.

Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to local chat (visible only to you).

> Object → Link/Unlink/Edit Linked Parts (context only)
> Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu)
> Zoom In (context only)
> Put On → Wear/Add/Attach/Attach HUD
> Annoyance → Report Abuse (context) or Report (pie)
> Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.

Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it.
The object will remain derendered until you relog, leave the sim, or change your group tag, or until the object leaves your draw distance or updates itself (e.g., if it is scripted).

Derender + Blacklist removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it.
The object will remain derendered until you remove them from the asset blacklist then relog, leave the sim, or change your group tag,

> Return
> Take
> Take Copy
> Pay
> Buy
> Export
> Delete
>Block particle owner This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

ODD AND END 2 FOR 4.6.5

Firestorm Odds and Ends 2 class notes. Based on the 4.6.5 release.


****Auto-replace, found in Preferences > Chat > Text Input subtab.

Auto-replace allows for the dynamic replacement of text with other text. This can be used from situations such as automatically correcting words you commonly mistype, to a full blown macro system.

Auto-replace (button) : Brings up a dialog box to enable Firestorm to expand abbreviations and automatically correct misspelled words.

Corrections and expansions occur when the space bar is pressed, so when "afk " is typed, it is only expanded to "(Away from Keyboard)" after a space is added. It is also case sensitive.

Important: This feature does not work with non-letter characters. For example, the autocorrection of a smiley like " :) " cannot be transformed into "smiles," but one can transform "sm" into "smiles."



Enable Auto-replace: Enables the auto correction mechanism.

Import List will prompt you to select a xml file on your computer to be added, or restored from a backup

Export List allows you to backup any selected list you have customized

New List allows you to create a new custom list

Delete List will delete a selected list.

The box just below these buttons are the lists you have loaded, selecting one shows the keywords and their replacements in the box below

Lists have a priority: they are scanned in order, top down. This is you have an abbreviation defined in two or more lists, the first one found will be used. You an change the order of the lists with the up and down arrows to the right.

Add (button): clears the keyword and replacement text boxes to allow you to add a new entry

Remove (button) Removes an entry from a list. Any entry can be removed from any list.

To enter a new entry be sure to have a list selected then click the Add button, fill in the two text boxes and click "Save Entry".

Be sure to hit the Save Changes button when you are done, or Cancel if you change your mind.

CmdLine options


****CmdLine 1 Tab, found in Preferences > Firestorm tab, is where we are starting.

CMDLINE is a set of common features that can make it easier to use Second Life. Each entry is self explanatory, except for the usage. In each text box you will see a word like gtp or rezplat.

That is the name of the command (cmd). When the viewer sees that command in local chat and the parameters are formatted correctly, it will perform the function listed.

Parameters are separated by a space. The default cmds are listed, but they can be changed to anything desired. The command is picked up by the viewer before it is ever sent to SL.

ENABLE USAGE OF CHAT BAR AS COMMAND LINE: When checked, enables the commands.Checking this box turns it on on BOTH CMDline tabs

CALC. EXPRESSIONS: Used to perform a calculation on the command line to figure out an answer quickly. Calculations adhere to precedence rules where multiplication/division occur before addition/subtraction.

Therefore, the example
calc 1.3+2*5
=> results in 11.3 as the answer because the multiplication occurs before the addition.

CHANGE DRAW DISTANCE: Changes the draw distance of the rendered view to the specified number of meters. Example:
dd 32
=> sets the draw distance to 32 meters.

Max Bandwidth: Changes your bandwidth setting. Example
bw 1000
=> sets the bandwidth to 1000 kbps

Copy camera position to clipboard: cpcampos will copy the coordinates of your camera to clipboard, simply paste the text in local or a text document to see the value.

REZ A PLATFORM: Assuming the avatar has build privileges in the simulator, this command rezzes a circular platform of the given diameter beneath the avatar. Example:
rezplat 25
=> rezzes a 25m diameter platform below the avatar.

WIDTH: Specify the width of the platform when using the rezplat command with no size parameter.

GET AVATAR NAME FROM KEY: Looks up the specified avatar key and returns the name for the key. Example:
key2name 5c8c0bc2-04bd-428a-946d-934e017f1531
=> returns that avatar's name.

TURN AO ON/OFF: Turns the embedded AO system on/off. Example:
cao on
=> turns AO on, and
cao off
=> turns AO off.

CLEAR THE CHAT HISTORY: Clears the chat history from the nearby chat window. Example:
clrchat

SET THE MEDIA URL: Sets the video media for the parcel as identified by the URL. Only the land owner can set the media URL. If the URL contains a space, use %20 to identify the space. The type is one of: Audio, Image, Movie or Web. Example:
/media URL TYPE

SET THE MUSIC STREAM URL: Sets the music stream for the parcel as identified by the URL. Only the land owner can set the music URL. Example:
/music http://scfire-dtc-aa04.stream.aol.com:80/stream/1010
=> sets a Smooth Jazz sound to the URL


****CmdLine 2 Tab

ENABLE USAGE OF CHAT BAR AS COMMAND LINE: When checked, enables the commands Checking this box turns it on on BOTH CMDline tabs

TELEPORT WITHIN SIM: Teleport to anywhere within the sim instantly according to the position specified. Example:
gtp 45 150 400
=> this teleports to 45, 150, 400.

TELEPORT TO GROUND: Teleport to the current ground position for the avatar's current position. Example:
flr
=> will put you at ground level at the same x and y coordinates that you are at

TELEPORT TO ALTITUDE: Teleport to the specified height. Example:
gth 2800
=> teleports to a height of 2800 meters. It is also possible to teleport higher. Example:
gth 6500
=> teleports to 6500m above the sim.

TELEPORT TO SIM X: Teleports to the sim you specified (defaults to 128, 128, 0 if no landing point is specified on the sim). Must use the full sim name, with spaces and all. Example:
mapto Hippo Hollow
=> teleports you to the Hippo Hollow region

USE SAME POSITION BETWEEN SIMS: When enabled, your entry point at the new sim will be the same coordinates you left the old sim, unless a landing point is specified in the new sim.

TELEPORT TO CAM POSITION: Teleports the avatar to the position the camera is currently. This is useful when camming around in a store and finding the item to purchase.

This shortcut takes you to the position immediately, without having to walk. Example:
tp2cam

OFFER TELEPORT TO AVATAR: Sends a teleport offer to the avatar identified by the given key. Example:
offertp 5c8c0bc2-04bd-428a-946d-934e017f1531
=> would send a TP offer to that avatar.

TELEPORT TO AVATAR: Finds a given avatar within the simulator and teleports to them. Example:
tp2 John Doe
=> teleports to John Doe if they are in the simulator.

Teleport home (tph): Teleports you home. Same as hitting Shift-Ctrl-H.


****Editing Outfits in Firestorm

You can access the outfit window by clicking the icon in the bottom button bar. This opens the appearance window, which allows you to view and edit outfits.

Another way of accessing this window is to right click yourself and select Edit Outfit from the menu (Edit Appearance > Edit Outfit in the pie menu).

If you need to get from the Edit Outfit view to the outfits list, click the left-pointing arrow next to "Edit Outfit."

Appearance Window - Display View

Outfit name: At the top of the window is the name of the currently worn outfit - if any; otherwise, “No Outfit” appears here.

Note that No Outfit doesn't mean that nothing is worn - rather it can simply mean that you wore items manually from different folders, or by some means other than this window.

Wrench Icon: This allows the currently worn outfit to be edited. More on this shortly.

MY OUTFITS Tab: This view displays your outfits, the ones located in your inventory, in the folder called Outfits.

Outfit folders are listed alphabetically and do not show “nesting” (i.e., if you have folders within folders, that structure is not shown in this view). Several things can be done in this view:

Small Arrow: Clicking this will open the outfit to show all items in it. Clicking it again will close the outfit folder again.


Right Click - Folder: Right clicking an outfit name displays a small menu. With this, you may wear the outfit, replacing the one worn, wear it but adding to whatever you have worn, take it off (if it is currently worn); you can also rename or delete it.

Right Click - Item: If you right click on an item in an outfit folder, you can wear or detach it, get information about it (item profile), and so on.


WEARING Tab: Clicking on this tab gives a list of all currently worn items: clothing and attachments (including HUDs). Right clicking any one allows you to detach that item or edit it (which opens an edit window), or to edit the entire outfit.

Gear Icon: Below the outfit list view is a gear icon. This behaves differently, depending on whether you are in My Outfits view or Wearing view:

In My Outfits View: Many of the options are also available when right clicking folders or single items. But in addition, it is also possible to create new clothes or new body parts.

In Wearing View: Allows you to edit the outfit, remove a worn item, or Copy Outfit List to Clipboard. When you copy the outfit list to clipboard, you can paste it (Ctrl-V) into any notecard or text file for a list of every item worn.

Appearance Window - Edit Outfit View

If you click the Wrench at the top of the window, you are taken to the Edit Outfit window. Here, you may add or remove items from the currently worn outfit.

The outfit window is organized into three tabs: Clothing, Attachments and Body Parts. If you mouse over a worn item, you will see two icons appear, on either side of the item:

X on the left: clicking that will remove the item from the outfit.

Wrench or Lock on the right: If a Wrench shows, the item is modifiable by you; click this to edit the item directly - except for attachments. If a Lock shows, you cannot modify it.

On the clothing tab, below the list of worn clothing items, are types of items not currently worn.

For example, if you are wearing a shirt, then Shirt will not appear here.

If instead you are not wearing a jacket layer, then it will be listed - and to the right, a Plus sign, which allows you to add a new clothing item of that specific type from your inventory.


Beneath the list is an Add More button. Clicking this splits the view in half, horizontally, as shown here. In this lower window,

You can scroll to select items to add to the outfit. To the right of the (now pressed) Add More button is a drop down which you may use to filter the list below. Once you have found the desired item, click the Wear Item button below the window.

This filter can display specific clothing types, so if you are looking for tattoos, socks, jacket layers, and so on, you can restrict the list to just one of those types at a time.

Below this button are two buttons that allow you to view the list in an inventory tree, or as a flat list.

When done, click the Add More button again.

To save your modified outfit, click the Save button at the bottom of the window. Or, if you wish to save this with a new name, click the up arrow to the right and select Save As.
.
Alternate Method

This isn't the only way to work with outfits in Firestorm. If you prefer, you can work with your inventory directly, by creating folders yourself in the Outfits folder and moving or copying items into it.

You may also copy an item and then Paste Link, which is very useful if items are no copy. One advantage of using this method is that you may structure your outfits by category. For example, you can create folders such as:

Casual
Formal
Fantasy
… and so on. And in each of those, create folders for single outfits. This method may be more tedious but it does give greater flexibility.



****Editing Shapes and Other Body Parts

This section deals with editing “system” body parts: shape, hair, eyes, skin. It does not deal with editing attachments.

It should be noted that an avatar must wear one of each of these body parts, and it cannot wear more than one at a time (usually).

In order to access the editing window for body parts, you can either:

Click on the Appearance button on the bottom button bar, click the Wrench icon at the top to enter Edit mode, and then click the Body Parts tab or right click yourself and select Edit Shape from the menu.

NOTE: Editing a body part requires that the part be modifiable by you. If you purchased a shape, for example, the creator may have flagged it to be no modify for the next owner - that is, for you.

In that case, you will be unable to change it. However, if you purchased a modifiable one or made your own, then you can edit it. The same holds for the other types of body parts, of course.

Editing your Body Shape

At the top, you specify the sex of the shape, by selecting either the male or the female symbol. Right below this, the name of the shape is shown, and may be changed.

Underneath, the shape's height is displayed. SL operates in metric, so by default the height is given in meters; you can click on feet to show that measurement, if you prefer.

There are a large number of aspects of a shape which can be edited. As a result, the shape edit window is organized into tabs. Scroll through the list of tabs. The following major body areas are listed:
Body, Head, Eyes, Ears, Nose, Mouth, Chin, Torso, and Legs, each with a number of details you can fine-tune.

In all cases, each aspect of the shape can be set anywhere between two extremes, by using the slider or by typing a number in the box to the right of the slider. Values may be between 0 and 100.

The two pictures give an approximate idea of what the two extremes look like as applied to your own shape.


Body: Overall body size and shape. Details are fine tuned in subsequent tabs. At the bottom of the body section you'll find a setting named Hover.

Use this setting to adjust the avatars height offset.


Head: Overall head size and shape. Details are adjusted in subsequent tabs.

Eyes: Here you adjust details concerning the eyes, such as their size, distance apart, slant, depth relative to the face, and so on.


Ears: Details of ear size, shape, position on the head, ear lobes, etc.

Nose: Nose size, width, nose bridge shape, nostril size and flare, shape of the nose tip and other details.


Mouth: Width of the mouth, size of the lips, their thickness, upward or downward curve, position relative to the face, and other details.

Chin: Here you can modify aspects of the chin and jaw, like angle, shape, over/underbite, chin cleft, etc.


Torso: This allows you to vary the upper body, from the head down: neck thickness and length, arms length, torso length, and so on.

Legs: This tab allows you to change the shape from the waist down: leg length, width of the hips, size of the butt, the feet, etc.

If you are happy with the changes you have made, click the Save As button at the bottom. You will be prompted for a name for the new shape. It will be saved in the same folder as the original shape was located.

If instead you decide you don't like the changes made, click on Undo Changes; any modifications you made will be lost and the shape will revert to how it was.


Editing your Eyes

This tab is much simpler than the one for your shape.

There is a texture box which shows your current eye texture. If you wish to change this, simply click the image; a texture picker will appear and you may select a new eye texture.

Below this are two sliders, one to set Eye color, the other for Eye Lightness. These allow you to achieve some truly unusual effects with even the most normal looking eye textures.

Editing your Skin

This tab has three texture areas; these are called: Head Tattoo, Upper Tattoo and Lower Tattoo. (This may seem unintuitive, but this was the original intent for the textures, and the naming has stuck.)

As with eyes, you can change any/all of these textures by clicking on them and then using the picker to select a new one.

Below are four tabs.

Skin Color: There are three controls here which allow the skin tone to be changed.

These have little to no effect with most typical skins, which are opaque. However, some skins are made slightly transparent, so these controls can be used to alter the skin tone.

Face Detail: Several controls to vary aspects of the face. Once again, since most skins are opaque, these will have no effect.

Makeup: The controls here allow various changes to facial make and fingernail color. The same note on skins applies as before.

Body Detail: Body definition and freckles. And as before, these will have no effect on the majority of acquired skins.


Editing your Hair

The kind of hair this edits is not prim hair but "system hair," which most people in SL today do not use as visible hair. Most of the time it's edited down into a bald base and primarily affects eyebrow shape.

So if you ever wondered why the item you know as eyebrows or a bald cap has a hair icon in your inventory, this is why. Nonetheless, we will cover both the original and current uses for system hair.

Similarly to the previous tabs, this one starts with a hair texture. You can click on it to change it. A texture picker window appears, which you can use to select a different texture.

Below this are four tabs.

Color: The controls here are used to tint the hair texture in various ways. If the hair texture is white, then varying the values of these controls will color the hair. If instead your texture is already the right color, set them all to zero.

Style: The controls here affect the shape and size of the hair - the hair style, in other words.

Eyebrows: These controls affect the size and shape of your eyebrows. Some will have no effect if you are using a regular purchased skin.

Facial: This group of controls affects facial hair: thickness and style.

How to Make a "Bald Base"

Use a fully transparent texture; there is one in the Library folder of your inventory: Library -> Textures -> *Default Transparent Texture, or you may use one of your own.
In the Style tab, set all values to zero.
Click on Save As and give it a name you will remember easily.

Face Shaping Tip

In the first section above, shape editing was discussed. However, many overlook the fact that some other aspects of the shape of the face/head can be changed in the Hair section. Specifically…

Eyebrows: You can change the arc and other shape values here.

Facial: Some of the values here will affect the shape of the jaw and chin; it is possible to get a more square jaw than can be achieved by using the shape controls, for example.

Both of these work best with a bald base as described above. Thus no “system hair” is visible, and the changes only affect the shape of the head/face

PREFERENCES 1 FOR 4.6.5

Firestorm Preferences set 1 class material based on the 4.6.5 release.

This material covers some of our Preferences. In particular we will cover the General, Chat and Privacy tabs


****General Tab
Language: Lets you choose System Default or the language of your choice from the drop down menu. System is generally what the default language is on your computer.

I want to access content rated: Allows you to choose what maturity level of content you are able to access inworld

General, Moderate, Adult: Allows access to all content. To enable this option, the date of birth you entered when signing up for SL needs to make you 18 or over now.

General and Moderate: Lets you access General and Moderate content

General: Limits you to General content

The "Start Location" drop down menu allows you to choose the default login location showing on the login screen. My Home or My Last Location.

Show on login: Check this to enable the login location picker on the login screen (recommended). You want this enabled to use a great feature on the Privacy tab.

Name Tags: Here you choose how you display residents' tags on your screen. For the most part, these apply to what you see, not what others see on you.
Off: Will set it so you do not see tags
On: Means tags will always be visible
Show briefly: Shows the tags temporarily, You can adjust the time they show through the box to the right.

You can enable or disable the following: .

My name: When unchecked, will not show your tag. Again, this is for your view only, others still see it.

Group titles: Unchecked, hides ALL group titles

View Display Names: When checked, shows display names

Highlight friends: Colors tags of those on your friends list differently from those not on your list.

Legacy nametag positioning: If enabled, the nametag will stay fixed at the avatar position and not follow the avatar head if it moves because of animations.

Usernames: When checked, shows usernames

You can have Display Names or Usernames, or both enabled, and this affects all instances of names in the viewer.

Hide own group title: Allows you to hide your own group title. This will hide your group title for everyone.

Legacy names instead of usernames: Will show legacy names (Firstname Lastname) instead of usernames (firstname.lastname). This requires Usernames being enabled.

Trim "Resident" from Legacy names: will remove the "resident" place marker in tags.

Away timeout: Will set you to Away if there is no mouse or keyboard input for the minutes set. Your choices are:
2 minutes
5 minutes
10 minutes
30 minutes
60 minutes
never

Log out after being marked away: Will log you out after being away for the number of minutes you set here. Your choices are:
2 minutes
5 minutes
10 minutes
30 minutes
never

Sit when away: Will sit your avatar when in Away mode. This can be useful to avoid either "playful" friends or griefing.
Extras

Use web profiles by default: Displays user profiles as web profiles rather than in a profile window.

Pressing letter keys:: (Note that this is the same setting as in Preferences: Chat)
Starts local chat
or,
Affects movement (WASD): You need this option enabled to use the letter keys for movement.


****Chat Tab
**General sub-tab

Chat window font size: Choose: Small, Medium, Large or Huge
Onscreen console font size: Choose: Small, Medium, Large or Huge

You can enable/disable the following:

Always display Group chats, IM sessions and nearby chat in uppercase: will show ALL chat as uppercase on your screen

Play typing animation when chatting: Your avatar will play the typing animation when chatting in local with this enabled.

Play avatar animations: For example, shouting and whispering.

Hear typing sound when people type in local chat: Enable if you want to hear this sound; disable if you don't. Only works if they are using typing animation.

Send typing notifications to other avatars during IM sessions: Will allow others to see your "John Doe is typing..." in the IM window.

Enable auto-completion of gestures in nearby chatbar: If this is enabled, then typed gestures will auto-complete as typed.

Enable automatic name prediction in nearby chatbar: allows for names in local to predict the name you are typing based on the letters typed and avatars in radar range.

Wrap system chat messages in brackets: makes system messages distinct by enclosing them in brackets.

Show “You” in chat transcripts instead of your name: Replace your name in transcripts.

Show names in direct IMs: If this is disabled, user names are not show on each line in IMs.

Email me IMs when I'm offline: Will send any offline IMs to the email that you have on file with LL.

Use V1 style chat headers: Makes chat look like V1 style chat as in it removes the line above the actual chat and places speaker's name and text on the same line.

When using V2/3 style chat headers, show mini icons: Shows the icon in the IM/group chat next to the name. If Use V1 style chat headers is enabled, this will not show even if enabled.

Show the end of the last conversation: If enabled, the last few lines of the last conversation will be show in IM windows. This requires that chat transcrips be enabled in Preferences ? Privacy -> General.

Show chat in bubbles above avatars: Puts local chat in bubbles above users' heads (and not in scrolling chat console at the bottom of the screen).

Show typing indicator in bubbles above avatars: This indicates that an avatar is typing by displaying a bubble above the avatar's head. The text itself will appear according to your settings.

Pressing letter keys (gives two options):
Starts local chat
Affects movement (i.e. WASD)

Show IMs in: Lets you choose to show IMs in separate windows or in Tabs in the Conversations window.

Chat Tab Mode Orientation: Allows you to choose to have your tabs either:
Horizontal: Puts the tabs in the Conversations window across the bottom.
Vertical: Puts the tabs in the Conversations window on the left side (enabled by default).

Name format for IM tabs: lets you choose how the names show on IM tabs, your choices are;
Display Name
Username
Display Name (Username)
Username (display Name)


**Notifications sub-tab

Enable incoming Chat popups: Allows Group and/or IM chats to appear onscreen, in either console or toasts, whichever is set below.

Use console for chat popups instead of floating toasts (Viewer 1.x style): ) Displays chat in the onscreen left-hand console rather than in toasts.

Show IMs in chat console: Will show IMs in the chat console. This is on the screen, not in the Conversations window.

Show group chat in chat console: Will show group chat in the chat console. This is on the screen, not in the Conversations window.

Length of group names to be printed in chat transcript:
Setting '0' turns it off.
Setting '-1' shows the full group name.
Setting '1 or higher' shows the group name truncated to how ever many characters are set here, the '[' and ']' aren't counted.

Open Conversations when an offline message has been recieved: Opens the Conversations window if you have an offline message waiting.

Show IMs in nearby chat window: Shows the text of received IM in the nearby chat window.

Save IMs in nearby chat: Enables logging of IMs along with local chat; requires that local chat be logged, which can be enabled in the Privacy tab.

Fade IM text into the background of the chat history: 0.25 for most faded, 1 for no fade.

Announce incoming IMs as soon as the sender starts typing: Opens an IM tab or window as soon as someone starts typing to you.

Flash IM tabs when friends come online or go offline: Visually notifies you when friends log in or out if you have an IM tab open with them.

Flash chat toolbar button if new nearby chat arrives > The nearby chat window must be docked to the conversations window, and this must be closed for the button to flash.

Flash chat toolbar button if new IM arrives > The IM window must be docked to the conversations window, and this must be closed for the button to flash. also, this option is only available if IMs are shown in tabs, rather than separate windows; see the setting in Preferences → General.

Report muted group chat in nearby chat, If chat starts in a group which you have “muted”, a message to that effect will be displayed in nearby chat.
Group chat can be “muted” (disabled) in the groups profile window.

When receiving Instant Messages, When receiving Group Instant Messages and When receiving AdHoc Instant Messages allow you to hear a sound when you get a message, your options are
Play sound only on new IM session
Play sound on every message received
Play sound only if not in focus
Don't play any notification sound

Show group notices in group chats, in addition to toasts: If enabled, the text of group notices is displayed in the group chat window.

Show their subjects and authors as well: Also shows the title and sender of notices in group chat.


**Firestorm sub-tab

Chat and IM enhancements

”:” as a synonym for ”/me”: Used in Role Playing. Allows the use of ”:” instead of ”/me” to indicate an action or emote, instead of a statement. For example, ”:nods in agreement” appears as “John Doe nods in agreement”.
Note there is no space between the colon and the first word.

Emotes use italic font: Makes emotes show in italics.

Auto-close ((OOC)) parentheses: Used in Role Playing. When entering a message in RP mode, it is assumed RPers are speaking as their character. To communicate something outside of their character, they enclose their message with ”((” and ”))”.
When checked, the viewer automatically appends a ”))” to a message if it isn't present. For example ((This is OOC” results in ”((This is OOC))”.

Bold shouting, Italicize whispering: will show shouting in bold text, and whispering in italicized text in local.

Add a chatbar in the Nearby Chat window: Toggles the chat bar in the Nearby Chat window; if unchecked, the Nearby Chat window will have no chat bar, but the one at the bottom of the screen can be used.

Show channel selection in chat bar: Enables the channel selector in the nearby chat bar.

Show chat type/send chat button in chat bar: Adds a button in Nearby chat.

Autohide Main Chatbar: If this is enabled, then the chat bar at the bottom if the screen will close after you have typed something. Starting to type anything again will cause it to reopen.
Note that if both the WASD selection in Pressing Letter Keys and Autohide are enabled, you will need to hit Enter/Return before you begin typing in an autohidden chat bar.

Deselect Chat after sending Messages: Will move the cursor out of the chatbar after you send a message.

Mark objects with (no name) when they speak to avoid spoofing: This allows object names in chat to be clicked, so that you can get information about them (creator, owner, etc). Useful in griefing situations.

Group Chat

Enable group moderator message highlighting: This option will make text posted by group moderators stand out in group chat, so you can easily tell which poster has moderator rights. Two options may be combined (you can set them differently or the same):

The Name style and Text style dropdown menus have the same options.
Normal
Bold
Italic
Bold and Italic
Underline
Bold and Underline
Bold Italic and Underline

Disable ALL group chats: Prevents group chats from opening automatically when another user IMs the group.

When “receive group notices” is disabled, disable group chat as well: Turns off group chat from any group from which you are not receiving group notices.
Group text chat may now be disabled independently of group notices, in the groups profile window.
Note: You can still open group chats manually (from the group list) with this checked, and an already-open tab will still receive text. The option prevents the automatic creation of a tab when a group message is received

Timestamps

Options relating to IM time stamps and local chat logging. See Privacy for other chat log options and Network & Cache for chat log locations.

Show timestamps in: You can select whether to show timestamsp in…
Nearby chat
IMs
Transcripts

Show seconds in timestamps: adds seconds to the timestamps.

Console

Use classic draw mode for console: Changes the chat console background to surround all visible text instead of displaying separate backgrounds per line of chat.

Use full screen width for console: Will allow the chat to be the full width of the screen

Fade chat after __seconds __ # lines: Allows you to choose how long chat console shows and how many lines show up before fading.


**Radar sub-tab

Here you can choose what alerts you get as well as optionally enabling a sound to be played.

You can preview the sound by clicking the "P" button, restore the default sound by clicking the "D" button.
To get a new UUID, find a sound in your inventory that has full permissions, then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the appropriate text box.

Radar reports when avatars enter/leave chat range: Will show in nearby chat when an avatar enters or leaves chat range.

Radar reports when avatars enter/leave draw distance: Will show in nearby chat when an avatar enters or leaves your draw distance.

Radar reports when avatars enter/leave the region: Will show in nearby chat when an avatar enters or leaves the region.

Report enter/exit alters to scripts: This is the same function that is available from the People panel gear menu. It will output radar information to user scripts

You can set the channel with the debug setting "RadarAlertChannel"

Note that the names shown by radar, in the nearby chat window, can now be clicked to open a profile.


**Keyword Alerts sub-tab

Enable Keyword Alerts: Enables using Keyword Alerts.

Look for Keywords in Chat: When checked, the alert system monitors Local Chat for the presence of these keywords.

Look for Keywords in IMs and Group Chat: When checked, the alert system monitors the IM and Group Chat areas for presence of these keywords.
Note: Alerts are not triggered by a group chat that is not open.

Keywords (separated by commas): Specifies the list of words that will trigger an alert. They can be individual words or phrases and are separated by commas.

Enable Color Alert: When checked, any messages that are to be alerted will have their color changed to what is specified in the color selector.

Play Alert Sound: Enables playing a sound, identified by the UUID:

Alert Sound UUID: Supply the alert sound UUID here. A default is given.
To get a new UUID, find a sound in your inventory that has full permissions, then right-click the sound and select Copy Asset UUID from the menu. Then paste the value into the text box.


**Text Input sub-tab

Auto-replace (button) Opens the auto-replace window where you can enable this feature as well as add or remove lists and entries. This feature is covered in our Odds and Ends 2 class.

Spell Checking (button) Opens the spell checking window where you can enable the feature as well as choose the dictionary to use.

Translation (button): Opens the Chat Translation Settings window, where you can specify if you want chat to be translated and which service to use.
The double chat bubble on the top of the nearby chat window will toggle translation on or off.


****Privacy Tab
**General sub-tab

Clear History (button): Will clear login image, last location, teleport history, web and texture cache

Publish my avatar in search listings: When enabled, allows anyone to find you using Search (which they can anyway if they know your full username).

Only friends and groups know I'm online: Allows only people on your friends list to see if you are online. Please note that LSL has a function that will still show your true online status to anyone.

Only friends and groups can call or IM me: When enabled, allows only friends and groups to be able to IM or call you. This is one we do not recommend enabling.

Switch off microphone when ending calls: Turns off your microphone when you end a private voice call (recommended and enabled by default). This can save some embarrassment :)

Automatically Accept New Inventory items: will automatically accept any inventory offers from avatars.

Use legacy inventory offer accept/decline messages: If enabled, the viewer will only send accept and decline messages after pressing the accept button.
If disabled, the accept response will be sent automatically as soon as the inventory offer has been received. This option has no effect if inventory offers are accepted automatically.

Automatically show newly accepted items in inventory: Will open the inventory window focused on that item when you receive an item.

Automatically view notecards, textures, landmarks after accepting: Will open the notecards, textures and landmarks after accepting them.

Create particle effects upon giving inventory objects to other avatars: This will show a swirl of particles around you when you give things to others.

Show my Favorite Landmarks at Login (via "Start At" drop-down menu): This allows any LMs saved in your Favorites folder to be accessed from the login screen. This allows you to log in directly to any LM in your Favorites.

Save (Chat Logs)

Here you can enable/disable saving chat logs, as well as add timestamps and/or dates. Chat log locations are defined in Preferences > Network & Cache.

The term Log now refers to the correlation between avatar name and UUID and the start time a conversation was opened. Transcripts are the actual text of the conversations

Save nearby chat transcripts: Enable this to save local chat.

Logs/Transcripts Drop-down: Select what you wish to save:
Log and transcripts
Log only
No log or transcripts

Clear log… Click this to erase the stored log.

Delete transcripts: Click this to erase any saved transcripts.

Location > Shows the location of your logs and transcripts, set in Preferences > Network and Cache tab.

Use legacy file name format for transcripts: Enable this to use the older style file name for transcripts (User Name), instead of the new one (user name).

Add date stamp to transcript filenames: If enabled, log file names will have the current date included in the file name. (not recommended)

Use built-in transcript viewer: Enable this to use the built-in text viewer when accessing chat history.

Manage Block/Mute list: People and/or Objects you have blocked. Opens the Block/Mute list.


**LookAt sub-tab

Show look at targets: Global toggle to enable the look at cross hairs. These indicate a camera's focus point, not necessarily where a person's camera actually is.

Don't show me my LookAt target: If enabled, this option inhibits the display of your own LookAt crosshairs on your screen.

Show names for look at targets: In this drop down menu you can select whether to show avatar names on the look at crosshairs: your options are,
None
Complete name
Display name
Legacy name
Username

Don't send my LookAt target to others: Prevents your camera focus point from showing to others.

Don't send any LookAt targets not even to myself: Prevents your avatar's head from moving to face a point your camera is focused on in your own view. This head movement is not necessarily visible to others whether or not this option is enabled.

Don't send my selection target hints: Prevents your selection point from showing to others. This also disables the pointing animation.


*Autoresponse sub-tab

This tab is where you enter the text for the various autoresponses available.

Automatic response when in UNAVAILABLE (ie, BUSY) mode: Put the busy autoresponse message you want sent in this text box. To actually enable autorespond, go to the top menu bar > Comm > Online Status.

Automatic response to all avatars when in AUTORESPONSE to everyone mode: The message here is sent to people who IM you, if you enable Comm > Online Status > Autorespond.

Automatic response to non-friends when in AUTORESPONSE TO NON-FRIENDS mode: Similar to the above, but sent when Comm > Online Status > Autorespond to non-friends is enabled.

Automatic response to all avatars when in REJECT TELEPORT OFFERS mode: This message is displayed when you enable Comm > Online Status > Automatically reject teleport offers.

Send autoresponse to MUTED avatars: If this is enabled, then a message will be sent if someone you have muted, sends you an IM. Text can be specified in the text box below this option.

Send autoresponse when in AWAY mode: If this is enabled, then a message will be sent if someone sends you an IM while you are in AWAY mode. Text can be specified in the text box below this