Thursday, June 19, 2014

PREFERNCES 3 FOR 4.6.5

Firestorm Preferences set 3 class based on the 4.6.5 release

This material covers some of our Preferences. In particular we will cover the Move & View, Advanced, and Firestorm tabs.

CTRL-P or Avatar Menu > Preferences will open the preferences.


****Move & View Tab
**View sub-tab

View angle: Affects the camera field of view.

Distance: Changes the distance that camera view follows your avatar.

Transition Time: This affects the speed at which your camera will reset when returning to your avatar after camming out.

Smoothing: Smooths camera position over time

Disable camera constraints: Allows you to move your camera further away from your avatar. This is the same as in the Advanced menu Disable camera constraints.

Don't use the mouse wheel to control zoom level of the camera: will disable zooming using the mouse wheel

Automatically pose avatar during (select one or more)

Build/Edit: When selected, the camera automatically moves to center on the object you're editing.
Appearance (set by default): When selected, the camera automatically zooms in on your avatar when you enter Appearance mode. It also automatically focuses as you select different Body Parts and Clothes tabs.
Deselect this to leave the camera where it is as well as to not "assume the position" while in appearance.

Add additional lighting: Check this for the extra lighting effect when in appearance. Requires the automatically pose appearance option enabled..

Enable Mouselook functionality : Check this to enable using Mouselook. If it is disabled you cannot get into mouselook.

Show avatar in Mouselook: Will allow you to see yourself when in Mouselook -- not the entire avatar, but looking down you would see your feet.

Show user interface in Mouselook: Will allow you to see the user interface when in Mouselook

Enable Context Menus in Mouselook,: If you enable this, you will be able to open the pie/context menu using Alt Right click.

Show Mouselook Instructions: Will show the “Press Esc to exit Mouselook” message when you enter mouselook.

Show Mouselook Crosshairs: Will show the Crosshairs when in Mouselook

Enable combat features: Enables IFF (Identification Friend or Foe).

Draw target markers: Draws arrows pointing to friend/foe avatars.

Range: Max range for the above.

Mouselook mouse sensitivity slider: This affects how far your avatar turns in mouselook. Moving the slider to the right causes your avatar to turn farther when you move the mouse, with the same amount of mouse movement.

Invert: Makes your mouse work backward in terms of up-and-down movement.


**Movement sub-tab

Arrow keys always move me: The arrow keys move your avatar.

Use AZERTY keyboard layout: Uses a keyboard layout suitable for keyboards with AZERTY layout. This setting requires a restart.

Tap-tap-hold to run: Allows you to double-tap and hold the up arrow key to run.

Fly/Land on holding up/down: Allows holding the up or down button to fly/land.

Enable crouch toggle mode: If enabled, your avatar will be able to remain in a crouch position while walking without you holding down Pg Down.

Play sound effect when teleporting: Allows you to hear the teleport sound effect.

Always fly after teleporting: will put your avatar in fly mode on a teleport.

Hold jump or crouch key to start or stop flying: Allows holding the jump or crouch key to fly/land.

If movelock built into LSL bridge is is active,,,,

Always re-lock position after region change: If you enabled the movelock function in top menu, Avatar → Movement → Move Lock (Ctrl-Alt-P), then this keeps the lock enabled if you teleport.

Lock and unlock position after stopping or starting movement: With this enabled you can move with the movelock enabled.

Single click on land: Clicking a spot on the ground can either do nothing or cause you to walk to that spot.

Double click on land: Double clicking a spot on the ground can
Do nothing
Cause you to walk to that spot
Teleport you to that spot.

Joystick Configuration: Opens a window where you can change settings for other input devices.


**Firestorm sub-tab

Camera Options

Clicking your avatar keeps camera position: When enabled, clicking on your avatar will focus the camera at the point that you click on your avatar.

Reset camera position after teleport (within a region): Will reset to behind the avatar on teleporting.

Reset camera position on avatar movement: will reset your camera when your avatar moves

Disable minimum camera zoom distance: Allows the camera to zoom as far in as you want, allowing you to see inside prims.

Turn avatar towards camera direction on reset view: when resetting your camera after camming out this will turn your avatar to face the direction your camera is facing.

Allow the camera to move without constraints through prims: If enabled will not keep your camera view on the same side of a prim as your avatar. For example put your back against a wall, and you see the other side of the wall.
Disabled your point of view would be over your head, and you see inside.

Show the default camera controls minifloater always as opaque: when enabled the camera controls floater to always be opaque

Minimap options

Enable Minimap Rotation: When enabled the minimap will rotate when your avatar turns.

Double click on Mini map: This dropdown lets you choose what double clicking on the mini map does. It can do nothing, open the world map or teleport you.

Pick scale Controls the radius of the pick range on the minimap.

World Map Options

Filter duplicate landmarks on World Map: If enabled, duplicate landmarks are filtered out of the Landmarks dropdown menu on the world map.

Show additional region information on World Map: Adds the region's maturity rating and the number of people on it to the World Map.

Show grid coordinates on the World Map: Will add the grid coordinates of the region to the world map

Notify if the simulator version changes while changing the region: Displays a notice if the simulator version changes during a teleport or while crossing a region.

Show simulator channel in status bar: Shows the current simulator channel in the V1-like status bar.

Turn avatar around when walking backwards: When you walk backwards this will turn the avatar around so it looks like it is walking forward.

Turn avatar towards a selected object: when disabled you should not turn to face an object when you select it.


****Advanced Tab

Allow Multiple Viewers (May reduce stability and performance): Allows you to run multiple instances of Firestorm. Note that having multiple account logged in will affect performance.

Allow login to other grids (Not all grids will support Firestorm): This enables the grid manager on the login screen. Needed to login to the SL beta grid.

Show Advanced Menu (Use at own risk!): Adds the Advanced menu to the top (menu) bar.

Show Developer Menu (Use at own risk!): Adds the Develop menu to the top (menu) bar.

Amount of time, in milliseconds, to yeild every frame to other applications when Firestorm is not the foreground window Default: 40; 1 second = 1000 milliseconds.

Reset All Settings (button): Clicking this will reset most of your settings to default.


****Firestorm Tab
**General sub-tab

Allow Remote Scripted Viewer Controls (aka RLVa or RestrainedLove API): Enables RLVa (Requires restart)

Enable double click teleports on the world map: Allows you to double click on the world map to teleport.

Disable Teleport beacons: Hides the beacons you see when you TP.

Disable Teleport Screens: Disables the black teleport screen during all teleports. This will allow you to still IM while waiting to see if the TP goes through

Disable Login Progress Screens: Disables the black login progress screen.

Disable Logout Progress Screens: Disables the black logout progress screen.

Disable automatic opening of block list: Enable this option if you do not want the block (mute) list to open when you block a person or object.

Always rez objects under the land group if possible: Many regions are set to only let objects be rezzed by group members.
When creating an object, the viewer will attempt to set the group of the object if the avatar is in the same group as set for the land.

Sort contact list by username even when display names are shown: Allows the contact list to be sorted by user name instead of display names even with display names chosen in preferences. (Leave disabled if you have display names disabled.)

Render blocked avatars as particle cloud: Will render muted avatars as clouds.

Hide empty system folders in inventory: this will hide any system folders you have that are empty.

Show the Received Items folder in normal inventory: If enabled, this folder will be show in the normal inventory list of folders, rather than as a panel under the folder list.

Allow separate search terms on each tab in inventory: If enabled, you can enter different words/phrases in the search bar of the Inventory window: each of Inventory, Recent and Worn can be searched independently.

Deactivate tracking beacon when reaching the targeted avatar (<= 3 m): Normally, a tracking beacon (such as one set via map will vanish once get get within 3m of it, with this disabled, the beacon will remain visible until clicked. Create particle effects when scripts communicate: If enabled, scripted objects display swirling particle lights when the scripts communicate. Open avatar profile directly when clicking on its name: If enabled, when you click on someone's name in chat, it opens the profile immediately. With this disabled, you get a small summary window. Enable progressive draw distance stepping :This works by dropping your draw distance as soon as you arrive, and then gradually increasing it. The slider controls the time between "steps". Enable LSL-Client Bridge: Enables the Firestorm bridge. Recommended. See http://wiki.phoenixviewer.com/doku.php?id=fs_bridge for more on what the bridge is and what it does. Enable Bridge Flight Assist: The bridge can offer flight assist functionality, if this is enabled. Note that you should not wear any other script flight assist if you turn this on, as they will conflict. (Requires the bridge to be enabled.) **Protection sub-tab Block left-click sitting on objects: Some objects are set such that a left click will result in sitting on them rather than touching; enable this is you want to avoid accidentally sitting on such objects. Note that this will prevent all left-click sitting; you will need to explicitly right click and select sit from the menu. Allow scripts to show map UI (llMapDestination): Certain teleport systems open the map when clicked, for teleporting. Enable this if you wish to allow this feature. Revoke Permissions: Removes an object's permission to animate or control your input. If this is not done, the object can retain permission to animate your avatar indefinitely Never (original behavior): Objects can retain permission to always animate your avatar. Revoke on SIT: Revokes permission when you sit on the object. Revoke on STAND: Revokes permission when you stand up from sitting on the object. This is the recommended setting. Revoke on SIT and STAND: Revokes permission when you either sit or stand. Texture Lag Protection Automatically hide large objects with high texture area: Enabling this will cause objects with large texture area to not be rendered. This can be used to combat griefing done via specific objects. Threshold: sets the threshold area to use; prims over this value will not be rendered. This may cause some normal objects to not display either. Enable Spam Protection: These items allow you to protect yourself against various forms of spam, such as might be used in griefing attacks Max lines in a single message: This limits the number of lines of text that will not be blocked. Over this number will be "blocked". Max events from same source: Indicates the maximum number of events that can be received from a single source in 2 seconds before the source is blocked. Sound play requests multiplier: If a script sends more than 2*(this number) requests within 2 seconds to play a sound it gets blocked. Sound preload requests multiplier: If a script sends more than 2*(this number) requests within 2 seconds to preload a sound it gets blocked. Unblock all spam sources: This will unblock all "blocked" spam sources. Remove "Block" button from script dialogs: Will remove the block option on script dialogs Remove “Join” button from group invitations when joining costs a fee: As the name suggests. Helps avoid paying money to join a group when you may not have intended to. Notify about items from objects coming in to fast: Will show notifications about throttled incoming object offers from objects. Notify about items from other residents coming in too fast: Will show notifications about throttled incoming object offers from avatars. Incoming object offers throttle threshold (slider): The number of objects offered within a second duration before throttling starts. **Avatar sub-tab Amount that Avatar's head follows Mouse: Set both these sliders to zero if you do not want your avatar's head following the mouse cursor for unfocused mouse movement. They do not affect whether your head moves to look at something your camera is focused on. Vertical range that avatar's head follows mouse: Controls how far or how little your head moves up and down to follow the movement of your mouse cursor. Horizontal range that avatar's head follows mouse: Controls how far or how little your head moves left and right to follow the movement of your mouse cursor. Don't send avatar physics to server (old V1 client compatibility): If you don't want others to see your Avatar Physics movement but wish to see it on yourself and others enable this. NOTE this allows people on viewers that do not have the avatar physics to see you properly. Selection beam particle effects Beam updates/sec: Controls how many particles the stream uses. Scale: Width of beam particle effect. Enable selection beam: Disable/enable the display of the particle beam. Send selection data to chat: Allows scripts to do funky things with particles. **CmdLine1 sub-tab Enable usage of chat bar as a command line: If this is enabled, all the commands given below will be available for use. All of the commands can be changed from the supplied defaults. **CmdLine2 sub-tab That is all we will say about these tabs for now as we have it covered in our Odds and Ends II class. **Windlight sub-tab Automatically change environment to use region/parcel settings: If enabled, your WL settings will change if you TP or move into a region that has region-level windlight settings. This is the same as top menu bar → World → Environment Editor → Environment Settings → Always use parcel/region settings. Disable this to stop the WL setting from changing when you move through SL. Crossfade region environment sky presets changes made from quick prefs: Dynamically transitions sky settings. Crossfade region environment water presets changes made from quick prefs: Dynamically changes water settings. Firestorm WL Share Use Firestorm Parcel Windlight sharing (Experimental): Enables parcel level windlight sharing. Auto apply WL settings from friend's land: If enabled the viewer will automatically see the windlight settings (no prompt) on a friend's land if set. Auto apply WL settings from my groups' land: If enabled the viewer will automatically see the windlight settings (no prompt) on group land if they are set. Auto apply WL settings from any parcel: If enabled the viewer will automatically see the windlight settings (no prompt)on all parcels with it set by the owner. Crossfade region environment changes for Parcel WL: Allows for dynamic changes between WL settings when a region with WL settings has parcels with their own, different, settings. Crossfading duration (seconds) lets you set the time it takes to crossfade. Cloud texture (restart recommended): allows the use of alternate cloud textures rather than the default LL texture. **Build 1 sub-tab Default Object Size Allows you to change parameters of your prim when it is first rezzed. x/y/z Size: Sets the size of the prim, in meters. Settings Here you can set the prim to Phantom, Physical or Temporary as well as choose the material. Texture Here you can choose the default texture, color, alpha, glow and enable fullbright for prims you create. You can also use the dropdown menu to set the "shine" level. Permissions This lets you set the default permissions for the prim, these also apply to your uploads. Pivot Point Axis on root prim : Moves the axis from the center of the object to the center of the root prim. You can change the pivot point of an object using the x,y and z Values are percent: When enabled the values are percentages. Enable LSL Preprocessor: Enables the functionality offered by the LSL Preprocessor. This has a few additional options, if enabled: Script optimizer: : Enables the script optimizer Switch() statement: : Enables Switch/case statements. Lazy lists: Enables Lazy lists. #includes from local disk: Allows the use of the #include directive. Preprocessor include path You can find more info at http://wiki.phoenixviewer.com/fs_preprocessor **Build 2 sub-tab Enable highlighting of selected prims: Shows the highlight outline on prims you select. Deselecting this can increase viewer performance when several prims are selected. Limit select distance (meters): Allows you to adjust Limit drag distance (meters): If enabled, you won't be able to move objects over a distance greater than the limit set here, Constrain rotations to multiples of degrees when not using "snap to grid": Manual rotations will always “snap” to this number of degrees - when “snap to grid” is disabled. Use old “Set Object For Sale” behavior: Uses the old style for setting objects for sale. Not Recommended. Using the new method, you click “For sale”, specify the price, then click Apply. This safeguards against an object being purchased for the default L$10 while you are setting the correct price. Save scripts edited from inventory as Mono: Allows you to set that scripts edited in inventory, will compile with Mono rather than LSL2. Save textures from inventory to disk as PNG instead of TGA by default: Changes the default image save format, to save you having to change it manually. Use Ctrl + mouse to grab and manipulate objects With this enabled pressing Control while left clicking an object, will allow you to move it in-world. Allow click-drag or click-scale (together with caps lock) of a texture face in build mode: If this is enabled, you will be able to click and drag - or scale- textures on a prim face. To do this, you need to be in Edit mode on the prim, enable Select Texture then click the prim face that you wish to modify. Preview animations on own avatar during upload:When enabled animations will be played in preview on your avatar when uploading them.

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