Saturday, September 21, 2013

FIRESTORM VIEWER ODDS AND ENDS PART 1

Firestorm Odds and Ends I class material based on the 4.4.2 release

This class covers the People panel, Inventory, right click menu items and points out some hard-to-find gems.

****PEOPLE PANEL

This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar or by clicking on People in the Comm menu.

The panel is divided into tabs…


****PEOPLE PANEL DIFFERENCES

This panel combines several functions into one place. It is accessed by clicking the People icon in the bottom button bar or by clicking on People in the Comm menu.

The Vintage skin only has Nearby and Recent tabs, no Friends and Groups tabs such as you will find in the other skins. It also has tabs on the bottom for Options and the "blocked" list as opposed to the Gear icon that the other skins use.

The panel is divided into tabs…

PEOPLE NEARBY
***NEARBY (RADAR)

This can be opened by going to World → Nearby Avatars in the menu or by hitting Ctrl-Shift-A, in addition to using the People button.

Radar is presently sortable by name, age, seen and range. Just click on the appropriate button.

On most skins, the first untitled column to the right of Name will display a microphone if the person is on voice and in voice range of you (you might need to open Nearby Voice for the microphones to appear).

The second untitled column shows a colored dot if the person is on the same region as you. The third will display a $ sign if the person has payment info on file, two if payment info has been used.

On the Vintage skin these are to the right of the age column.

Age indicates the avatar's age in days. Seen (or Time on the vintage skin) is the length of time the person has been within radar range and range shows their current distance, in meters.


PEOPLE NEARBY RCLICK
When you right click on a person's name you get the following options:

View Profile: Opens a window showing the person's profile.

Add Friend: This option is only shown if the person is not already on your friends list. It will send a friendship request.

Remove Friend: This option is only shown if the person is on your friends list. Clicking it will dissolve the friendship.

A person using Firestorm at the time they are defriended will not be informed, but a copy of the defriender's calling card will be moved to the person's trash.

IM: Opens an IM to the person.

Call: Initiates a private voice conversation with the other person. Naturally, both need to have voice enabled and functioning.

Map: If your friend gave you map rights, this item will be enabled. If clicked, it will open the world map and show the person's current location.

Track: shows a beacon allowing to you locate the person and track their movement.

Share: If you click this entry, an IM window opens; you can then drag and drop inventory items into it, to give them to the other person.

Pay: Opens a window, which you can use to pay the other person L$.

Offer Teleport: Click this if you wish to offer to teleport the person to your present location.

Teleport To: Teleports you to the other person's location.

Zoom In: If enabled, moves your camera to view the other person.Note that they have to be within your draw distance or 512m, whichever is smaller.

Invite to group Opens a window where you can choose a group to invite the person to.

Get Script Info > Counts the scripts and memory usage of the avatar and reports it to local chat (visible only to you).

Block/Unblock: aka Mute/Unmute. This mutes the other person, completely blocking them from contacting you. You will not see anything they type in local chat, nor get any IMs they might send, and all inventory offers made will be automatically declined.

Use with caution; muting a person can also mute their objects, which means that if you make a purchase from them, you are likely to not receive what you paid for.

Report: Allows you to file an abuse report against the selected avatar. This should not be done lightly, and never be misused.

Freeze: Estate managers/owners can use this to freeze an avatar's movements.

Parcel Eject: If selected, this will eject the avatar from the parcel you are in. You must have the appropriate rights in that parcel or this will not work.

Estate Kick: Similar to the above, but operates at the estate level. Therefore, this is only available to estate managers or owners.

Estate Teleport Home: Selecting this will teleport the avatar to his/her home location. This does not ban them, however, and may fail if they have no home location set, or that location is not accessible (eg, the region is down).

Estate Ban: Bans the avatar at the estate level, again, this is only available to estate managers or owners.

Derender removes the avatar from your view. The avatar will remain derendered until you relog, leave the sim, or change your group tag.

Derender + Blacklist removes the avatar from your view and adds them to the blacklist, in order to see them you need to remove them from the asset blacklist then change your group tag.


PEOPLE NEARBY GEAR
**GEAR ICON

The Sprocket/Gear icon at the bottom of the Nearby tab has these functions:

The Vintage skin has an Options tab on the bottom instead of the Gear icon.

Show Minimap above Radar: If enabled, the panel expands upward to show a minimap of the current area.

Limit Results to Specific Radius: If selected, a slider will appear at the bottom of the window, to the right of the gear. Here you may change the range at which the radar is active.


ODDS AND ENDS 1 PEOPLE NEARBY 3
If you wish to have radar report at max range all the time, it is more efficient to just disable this option.


ODD AND ENDS 1 PEOPLE NEARBY 4
Radar Name Format: Allows you to select how you want names to be displayed in the radar. Available options depend on how you have preferences set for display names and user names.

Report to opens a submenu that lets you send the radar notifications to, nearby chat, toasts or recent.

Local Chat distance ring in Minimap goes just that.

Report Entering Draw Range: If enabled, this will report to chat when someone enters your draw distance range.
Report Leaving Draw Range If enabled, this will report to chat when someone leaves your draw distance range.

Report Entering Chat Range: If enabled, this reports to chat whenever someone enters chat range (20m).
Report Leaving Chat Range If enabled, this reports to chat whenever someone leaves chat range (20m).

Report Entering your Region: Enable this to have the radar report people entering the region you are currently in.
Report Leaving your Region Enable this to have the radar report people leaving the region you are currently in.

Report Enter Alerts to Scripts: If enabled, the radar will send a message to scripts when someone enters
Report Exit Alerts to Scripts: If this is enabled, the radar will send a message to scripts when someone leaves
If both options are enabled then the behavior expands to include full radar range, 4096m.

You can set the channel with the debug setting "RadarAlertChannel"

Show Blocked Residents & Objects: This displays the list of people and objects you have blocked (muted).

** "+"

The '+' icon, to the right of the sprocket/gear, will become available if you have a name in the radar highlighted.

When clicked, it will give the following message: “Friends can give permissions to track each other on the map and receive online status updates.”

And it will ask you if you want to offer friendship to an Avatar that you have highlighted. If they are already on your friends list, the '+' sign will be greyed out.

On the bottom row are the following buttons, providing quick access to functions which are available when clicking a person's name:

Profile
IM
Call
Share


ODDS AND ENDS 1 PEOPLE FRIENDS
***FRIENDS

This tab shows your friends list, again not available in the Vintage skin.

It has two tabs: Online and All, which are self-explanatory. The list is organized in columns. The first shows the person's name. Following this are a series of icons:

Person/left arrow: Edit rights, their objects: highlighted when the person has given you rights to edit, move, delete their objects.

Person/right arrow: Edit rights, your objects: highlighted when you have given the person rights to edit, move, delete your objects.

Globe: Map rights: highlighted when you have allowed the person to locate you on the world map.

Eye: Online status: when highlighted, the avatar will be able to see your online status.

These may be toggled on/off. So you can give or revoke edit rights, for example, by clicking the appropriate icon. Similarly for map rights.

Microphone: Chat Range: a microphone indicates that the person is within chat range of you.


ODDS AND ENDS 1 PEOPLE FRIENDS 1
When you right click on a person's name you get the same options you have when right-clicking a name in Nearby: View Profile, Add or Remove Friend, IM, etc.


ODDS AND ENDS 1 PEOPLE FRIENDS 2
**GEAR ICON

The Sprocket/Gear icon at the bottom of the Friends tab has these functions:

Sort by Name
Sort by Status

View People Icons: if enabled, displays a small icon from the avatar's profile to the left of their name.

View Permissions Granted: If enabled, shows the permissions icons described above; otherwise, these icons are hidden.

Show Blocked Residents & Objects: Same as the one in the Radar tab.

** "+"

The '+' icon to the right of the gear gives access to a powerful people search/selector window. The window is organized into tabs.

Search: Type in part or all of a person's name and click go, and the list below will populate with all matching names. Select the person you were looking for (assuming the name is listed), then double-click or click on Ok to offer that person friendship.

Friends: This is a simple sorted list of your friends.

Near Me: Shows a radar list of avatars near you.


ODDS AND ENDS 1 PEOPLE GROUPS
***GROUPS

The Groups tabs shows the list of groups to which you currently belong. When you right-click on a group, you get the following options:


ODDS AND ENDS 1 PEOPLE GROUPS 1
View Info: This displays the group profile.
Chat: Opens the chat window for the selected group.
Call: Initiates a voice conference call with the group.
Activate: Sets the selected group as your active group.
Leave: Select this if you wish to leave the selected group. You are prompted for confirmation.

**GEAR

Display Group Icons: If enabled, shows an icon image of the group logo.

Leave Selected Group: Alternate way to leave the selected group.

** "+"

Join Group: This will open the search window, where you can enter the name of the group you wish to join.

New Group (Create): Opens a blank group profile window, with which you may create a new in-world group. Creating a group costs L$100.

To the right of the '+' is a check mark; click this to make the currently selected group your active one.


ODDS AND ENDS 1 PEOPLE RECENT
***RECENT

The final tab of the People panel is Recent. This shows a list of people with whom you have recently had IM conversations or or saw their local chat- “recent” here meaning since you last logged in.

The list will show the name of the person and when you last spoke to or saw them.


ODDS AND ENDS 1 INVENTORY
****INVENTORY PANEL

The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar, by using Avatar → Inventory in the menu, or by using Ctrl-I.


INVENTORY DIFFERENCES
The Inventory panel in the Vintage skin has no icons at the bottom but has the same options available through menus at the top of the panel. The starlight skins will show the inventory count at the top instead of the bottom


ODDS AND ENDS 1 INVENTORY 1
Filter: If you wish to search for items with specific names, type part of the name here. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
Note that there is a simple boolean search available. For example "red shirt" (without the quotes) shows items with that exact name, and "red+shirt" shows all items with the letters red and shirt in them.

Collapse: Clicking this will close all open inventory folders.

Expand: To open all inventory folders, click this button.


INVENTORY FILTER DROPDOWN
Filter Types dropdown: You can filter by a single type of inventory content with the dropdown menu. For more detailed filtering, click Custom at the bottom.

There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:

INVENTORY: This tab displays your entire inventory in the window.

RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed by using the custom filter.

WORN: This tab shows only those items in your inventory which are currently worn.


INVENTORY DEFAULTS
Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders.

Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will.

This main folder will contain items you accumulate in SL, things you purchase, receive or make.

The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.

If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder.

Below the inventory view are more icons:


INVENTORY GEAR
The Vintage skin has no Gear icon, these options are available through the Inventory, Create, Sort and Search menus at the top of the inventory window.

The Anastorm skins have a mix of the two inventory styles. They have tabs for the options like the Vintage skin but have the "suitcase" icon for opening another inventory window, and the trash icon at the bottom for deleting selected objects or folders.

Gear: Clicking this icon pops open a menu. The entries in the menu are as follows:

New Inventory Window: Open a new inventory window. Note that if you have a lot of items this may take a moment to open.

Sort by Name/Most Recent: Sets how you wish folders and items to be sorted in the inventory display.

Sort Folders Always by Name: This forces folders to sort alphabetically, regardless of the setting above.

Sort System Folders to Top: This places the system folders at the top of the list of folders, with all the others below. System folders include, Animations, Body Parts, Calling Cards, and so on, down to Trash.

Search By: Allows you to choose to search by
Name
Creator
Description
UUID
All

Add objects on double click: With this enabled, double-clicking attachable inventory items will "Add" them to your existing outfit rather than replacing the current item on its respective attachment point.

Show Filters: this enables you to limit which items are visible in your inventory, according to item type.

Reset Filters: Clears all filters set with Show Filters or the Filter Types dropdown.

Close All Folders: Similar to the Collapse button.

Empty Lost and Found: Deletes the contents of the Lost and Found folder without moving them to the trash. Use with caution!

Save Textures As: Disabled unless a texture is selected in the inventory list. Then it will allow a texture to be saved to your hard drive.

Share: Click this to give the selected inventory item(s) or folder(s) to another avatar. A window will open, from which you may select who to give it to. This method is an alternative to dragging the item(s) onto an avatar's profile.

Find Original: Disabled unless the currently selected item in your inventory is an inventory link.

Find All Links: If clicked when an item is selected, this will show all links to it - if any exist.

Show Links
Show Only Links
Hide Links

Empty Trash: Removes the contents of the Trash folder. Use with caution - this cannot be undone! (Same as right-clicking the trash folder and selecting Empty trash.)

+: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.

Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.

Total: This shows the total count of items in your inventory.
The bottom of the inventory window has 3 buttons:

Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.

Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.

The button on the right can say Marketplace, Wear, Teleport or Play depending on what , if anything, is selected.

Marketplace if nothing is selected.
Wear if a wearable item is selected
Teleport if a LM is selected
Play if a sound, animation or gesture is selected.

****RIGHT-CLICK MENU ITEMS

Whether you use the pie menu or the context menu, there's a ton of useful stuff at your fingertips.


PIE RCLICK YOUR AVATAR & CONTEXT RCLICK YOUR AVATAR
***Rclicking yourself or your tag

Some of the options in the right-click menu are self-explanatory, while a couple of them could use some additional description:

> Sit Down/Stand Up
> Take Off
> Change Outfit (context menu only)
> Edit Outfit (click Appearance on the pie menu to see this)
> Edit Shape (click Appearance on the pie menu to see this)
> Friends (context menu only)
> Groups
> Profile
>Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to local chat (visible only to you).
When you right-click on an avatar's tag or on a non-prim part of the avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object
> Show Textures: Will show a window with all textures on you.
>Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
> Gestures (pie only)


PIE RCLICK OTHER AVATAR & CONTEXT RCLICK OTHER AVATAR
You do get different options when you rclick another persons avatar

> Go To (pie menu only)
> View Profile
> Add Friend
> Add Calling Card
> IM
> Call
> Invite to group
> Annoyance
> Zoom in
> Pay
> Derender (in the pie menu click Derender to choose Temporary or Blacklist)
> Derender and Blacklist
> Script Info
> Show Textures Will show a window with all textures on that avatar.
> Texture Refresh


PIE RCLICK OBJECT & CONTEXT RCLICK OBJECT
***Rclicking objects

> Touch
> Edit
> Build (context) or Create (pie)
> Open
> Sit Here/Stand Up (If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here)

Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.

Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.

Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to local chat (visible only to you).

> Object → Link/Unlink/Edit Linked Parts (context only)
> Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu)
> Zoom In (context only)
> Put On → Wear/Add/Attach/Attach HUD
> Annoyance → Report Abuse (context) or Report (pie)
> Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.

Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it.
The object will remain derendered until you relog, leave the sim, or change your group tag, or until the object leaves your draw distance or updates itself (e.g., if it is scripted).

Derender + Blacklist removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it.
The object will remain derendered until you remove them from the asset blacklist then relog, leave the sim, or change your group tag,

> Return
> Take
> Take Copy
> Pay
> Buy
> Export (this is not yet functional)
> Delete

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