The old temp textures feature was a hack of a bug in the old bake code. It was never a LL feature, and did cause more lag on the region as well as the servers.
Linden Lab has repeatedly warned TPV developers and creators that anything created outside the "normal" code is at risk of being broken at any time. This is a good example of such a case.
The new SSA avatar baking code does not have that bug. You do however have what is known as Local textures, which have a downside and an upside to them.
The downside is that only you can see them. So if you need others to see them you'll need to login on the beta grid where uploads are free, or use one of the many online sites that allow you to upload pictures for others to see. For those that use MOAP you could use that to show others inworld.
The upside is that you can see real time changes to the item with that texture.
Local textures also work for sculpty and specular textures.
Start by creating a prim.
Click on the texture tab, then click on the texture box.
The texture picker will come up and you will see two options under the texture, Inventory and Local. Click on Local and you will see an Add button.
Click on that and a window opens where you can browse to the texture you want, select one and click okay.
you will now see that texture listed on the right. Select it and click okay
Now look at the prim you created.
Unhappy with the way it looks? Open that same texture in whatever editing software you use on your computer and make the changes you want, save the file as the same file, then look at the prim again.
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